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[DirectX] Handle <1 x ...> loads in DXILResourceAccess #137076

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Apr 24, 2025
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7 changes: 7 additions & 0 deletions llvm/lib/Target/DirectX/DXILResourceAccess.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,13 @@ static void createTypedBufferLoad(IntrinsicInst *II, LoadInst *LI,
if (Offset)
V = Builder.CreateExtractElement(V, Offset);

// If we loaded a <1 x ...> instead of a scalar (presumably to feed a
// shufflevector), then make sure we're maintaining the resulting type.
if (auto *VT = dyn_cast<FixedVectorType>(LI->getType()))
if (VT->getNumElements() == 1 && !isa<FixedVectorType>(V->getType()))
V = Builder.CreateInsertElement(PoisonValue::get(VT), V,
Builder.getInt32(0));

LI->replaceAllUsesWith(V);
}

Expand Down
48 changes: 47 additions & 1 deletion llvm/test/CodeGen/DirectX/ResourceAccess/load_typedbuffer.ll
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,9 @@ target triple = "dxil-pc-shadermodel6.6-compute"

declare void @use_float4(<4 x float>)
declare void @use_float(float)
declare void @use_float1(<1 x float>)

; CHECK-LABEL: define void @load_float4
; CHECK-LABEL: define void @load_float4(
define void @load_float4(i32 %index, i32 %elemindex) {
%buffer = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4f32_1_0_0(
Expand Down Expand Up @@ -35,3 +36,48 @@ define void @load_float4(i32 %index, i32 %elemindex) {

ret void
}

; CHECK-LABEL: define void @load_float(
define void @load_float(i32 %index) {
%buffer = call target("dx.TypedBuffer", float, 1, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false)

; CHECK-NOT: @llvm.dx.resource.getpointer
%ptr = call ptr @llvm.dx.resource.getpointer(
target("dx.TypedBuffer", float, 1, 0, 0) %buffer, i32 %index)

; CHECK: %[[LOAD:.*]] = call { float, i1 } @llvm.dx.resource.load.typedbuffer.f32.tdx.TypedBuffer_f32_1_0_0t(target("dx.TypedBuffer", float, 1, 0, 0) %buffer, i32 %index)
; CHECK: %[[VALUE:.*]] = extractvalue { float, i1 } %[[LOAD]], 0
; CHECK: call void @use_float(float %[[VALUE]])
%data = load float, ptr %ptr
call void @use_float(float %data)

; CHECK: %[[LOAD:.*]] = call { float, i1 } @llvm.dx.resource.load.typedbuffer.f32.tdx.TypedBuffer_f32_1_0_0t(target("dx.TypedBuffer", float, 1, 0, 0) %buffer, i32 %index)
; CHECK: %[[VALUE:.*]] = extractvalue { float, i1 } %[[LOAD]], 0
; CHECK: %[[VEC:.*]] = insertelement <1 x float> poison, float %[[VALUE]], i32 0
; CHECK: call void @use_float1(<1 x float> %[[VEC]])
%vec_data = load <1 x float>, ptr %ptr
call void @use_float1(<1 x float> %vec_data)

ret void
}

; CHECK-LABEL: define void @load_float1(
define void @load_float1(i32 %index) {
%buffer = call target("dx.TypedBuffer", <1 x float>, 1, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false)

; CHECK-NOT: @llvm.dx.resource.getpointer
%ptr = call ptr @llvm.dx.resource.getpointer(
target("dx.TypedBuffer", <1 x float>, 1, 0, 0) %buffer, i32 %index)

; CHECK: %[[LOAD:.*]] = call { <1 x float>, i1 } @llvm.dx.resource.load.typedbuffer.v1f32.tdx.TypedBuffer_v1f32_1_0_0t(target("dx.TypedBuffer", <1 x float>, 1, 0, 0) %buffer, i32 %index)
; CHECK: %[[VALUE:.*]] = extractvalue { <1 x float>, i1 } %[[LOAD]], 0
; CHECK: %[[SHUF:.*]] = shufflevector <1 x float> %[[VALUE]], <1 x float> poison, <4 x i32> zeroinitializer
; CHECK: call void @use_float4(<4 x float> %[[SHUF]])
%load = load <1 x float>, ptr %ptr
%shuf = shufflevector <1 x float> %load, <1 x float> poison, <4 x i32> zeroinitializer
call void @use_float4(<4 x float> %shuf)

ret void
}
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