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I think it was that the game straight-up crashed when loading from the return value not being a table.
Scaling was broken (even more so I would say now), to not account for overflowing consumeables.
And with my fix to that, scaling would give multiple messages, so we prevent that with only the last call giving a scaling message.

Fixed return value
Fixed Constellation not scaling properly with overflowing consumables
Prevented scaling message showing up multiple times
@PyMaster22 PyMaster22 marked this pull request as draft October 23, 2025 05:20
Maybe consider multiline if now?
@PyMaster22 PyMaster22 marked this pull request as ready for review October 23, 2025 06:27
@lord-ruby lord-ruby merged commit e806c6d into lord-ruby:main Oct 23, 2025
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2 participants