-
-
Notifications
You must be signed in to change notification settings - Fork 7.9k
3d artist objects need clear and unified way to get/set 3d coordinate data #1483
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
This would be a great low-hanging fruit task for SciPy 2015 sprints |
I agree that the doing of this is simple, but I don't think it is an easy thing todo unless we can be very specific about what is required (unless one of us were doing it, rather than a newcomer to the project). |
Hmm, by the description above, do I understand that we want to separate out the screen stuff from the axes stuff because we shouldn't assume them as identical...? I would imagine we should make this generic for all coordinate systems, not just 3d, what do we do with polar axes coordinates, and |
I'm ging to close this as being very old, and probably not pertinent, or if it is, no one has picked up on it... Feel free to request a re-open... |
Related to #784 |
Because get_offsets() need to remain 2-D based for draw(), a separate function is needed to get and set the 3d coordinate data. Currently, one would set the 2d offsets, and then use set_3d_properties() to set the 3rd dimension data, which is awkward.
Perhaps this is an opportunity to create a function in the base artist class strictly for raw coordinate data? get/set_offsets() would then be intended more for display/transform purposes but would often be the same as the new methods. Also, this would help clear up confusion where some artists have get/set_array(), get/set_data() and get/set_offsets() all for coordinate data. A unified method would be valuable for documentation purposes.
The text was updated successfully, but these errors were encountered: