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QuadMesh default for shading inadvertently changed. #20322

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@jklymak

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@jklymak

In #20237 we messed with the signature for QuadMesh. However the default for shading was changed from 'flat' to False, which is not an allowable value.

  1. This should be fixed, both in the code and the change note
  2. QuadMesh should probably gain a test on the values of the shading kwarg.

Thanks @jeffreypaul15 for noting this.

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