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MAINT: Vectorize bar3d #12137
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MAINT: Vectorize bar3d #12137
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Brought-on to try and determine if faces are clockwise-ordered or counter-clockwise-ordered
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Flake8 failures seem to not be part of this patch?
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Style issue is fixed by #12139, feel free to rebase on top of it. |
Too lazy to do that. I'll just close and re-open this PR once that one is merged to restart CI |
merged #12139 |
CI now passes - thanks! |
dstansby
approved these changes
Sep 24, 2018
QuLogic
approved these changes
Sep 24, 2018
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This refactors bar3d to use numpy to compute all the coordinates in parallel.
I'm not certain if this actually results in a speed increase, but it does result in a clarity improvement,
This spun out of #12136, which raised the fact that bar3d does not orient its faces correctly (#12138). This patch does not fix that, but it does make it easy to fix in a subsequent revision.
I can split the multiple commits here into multiple PRs if that adds value.