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Correctly handle 'none' facecolors in do_3d_projection #18060

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dstansby
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Fixes #18020.

Changes made in #17543 meant that _facecolor3d can now be an empty array, therefore make sure do_3d_projection only handles the case where the facecolor is set.

@dstansby dstansby changed the title Only handle len > 0 facecolors in do_3d_projection Correctly handle 'none' facecolors in do_3d_projection Jul 25, 2020
@dstansby dstansby added the Release critical For bugs that make the library unusable (segfaults, incorrect plots, etc) and major regressions. label Jul 25, 2020
@dstansby dstansby added this to the v3.3.1 milestone Jul 25, 2020
@tacaswell
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We might not have to backport this given that #17861 reverted the changes on v3.3.x?

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#17850 is also relevant here?

@dstansby dstansby modified the milestones: v3.3.1, v3.4.0 Jul 30, 2020
@dstansby dstansby removed the Release critical For bugs that make the library unusable (segfaults, incorrect plots, etc) and major regressions. label Jul 30, 2020
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@jklymak jklymak marked this pull request as draft August 24, 2020 15:18
@jklymak jklymak modified the milestones: v3.4.0, v3.4.1 Jan 27, 2021
@QuLogic
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QuLogic commented Feb 19, 2021

#17850 was merged, so it looks like this needs to be changed to only include the test.

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dstansby commented Apr 4, 2021

Looks like #18020 is closed, so I'm going to close this too.

@dstansby dstansby closed this Apr 4, 2021
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QuLogic commented Apr 6, 2021

Did you not want to keep the test?

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Scatter3D: facecolor or color to "none" leads to an error
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