Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Remove 3D attributes from renderer #18302

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 5 commits into from
Oct 23, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
20 changes: 20 additions & 0 deletions doc/api/next_api_changes/deprecations/18302-ES.rst
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
3D properties on renderers
~~~~~~~~~~~~~~~~~~~~~~~~~~

The properties of the 3D Axes that were placed on the Renderer during draw are
now deprecated:

* ``renderer.M``
* ``renderer.eye``
* ``renderer.vvec``
* ``renderer.get_axis_position``

These attributes are all available via `.Axes3D`, which can be accessed via
``self.axes`` on all `.Artist`\s.

``renderer`` argument of ``do_3d_projection`` method for ``Collection3D``/``Patch3D``
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The ``renderer`` argument for the ``do_3d_projection`` method on
``Collection3D`` and ``Patch3D`` is no longer necessary, and passing it during
draw is deprecated.
53 changes: 27 additions & 26 deletions lib/mpl_toolkits/mplot3d/art3d.py
Original file line number Diff line number Diff line change
Expand Up @@ -135,8 +135,7 @@ def set_3d_properties(self, z=0, zdir='z'):
def draw(self, renderer):
position3d = np.array((self._x, self._y, self._z))
proj = proj3d.proj_trans_points(
[position3d, position3d + self._dir_vec],
renderer.M)
[position3d, position3d + self._dir_vec], self.axes.M)
dx = proj[0][1] - proj[0][0]
dy = proj[1][1] - proj[1][0]
angle = math.degrees(math.atan2(dy, dx))
Expand Down Expand Up @@ -213,7 +212,7 @@ def get_data_3d(self):
@artist.allow_rasterization
def draw(self, renderer):
xs3d, ys3d, zs3d = self._verts3d
xs, ys, zs = proj3d.proj_transform(xs3d, ys3d, zs3d, renderer.M)
xs, ys, zs = proj3d.proj_transform(xs3d, ys3d, zs3d, self.axes.M)
self.set_data(xs, ys)
super().draw(renderer)
self.stale = False
Expand Down Expand Up @@ -297,13 +296,13 @@ def set_segments(self, segments):
self._segments3d = segments
super().set_segments([])

def do_3d_projection(self, renderer):
@cbook._delete_parameter('3.4', 'renderer')
def do_3d_projection(self, renderer=None):
"""
Project the points according to renderer matrix.
"""
xyslist = [
proj3d.proj_trans_points(points, renderer.M) for points in
self._segments3d]
xyslist = [proj3d.proj_trans_points(points, self.axes.M)
for points in self._segments3d]
segments_2d = [np.column_stack([xs, ys]) for xs, ys, zs in xyslist]
LineCollection.set_segments(self, segments_2d)

Expand All @@ -316,7 +315,7 @@ def do_3d_projection(self, renderer):
@artist.allow_rasterization
def draw(self, renderer, project=False):
if project:
self.do_3d_projection(renderer)
self.do_3d_projection()
super().draw(renderer)


Expand Down Expand Up @@ -348,10 +347,12 @@ def get_path(self):
def get_facecolor(self):
return self._facecolor2d

def do_3d_projection(self, renderer):
@cbook._delete_parameter('3.4', 'renderer')
def do_3d_projection(self, renderer=None):
s = self._segment3d
xs, ys, zs = zip(*s)
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs,
self.axes.M)
self._path2d = mpath.Path(np.column_stack([vxs, vys]))
# FIXME: coloring
self._facecolor2d = self._facecolor3d
Expand All @@ -372,10 +373,12 @@ def set_3d_properties(self, path, zs=0, zdir='z'):
Patch3D.set_3d_properties(self, path.vertices, zs=zs, zdir=zdir)
self._code3d = path.codes

def do_3d_projection(self, renderer):
@cbook._delete_parameter('3.4', 'renderer')
def do_3d_projection(self, renderer=None):
s = self._segment3d
xs, ys, zs = zip(*s)
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs,
self.axes.M)
self._path2d = mpath.Path(np.column_stack([vxs, vys]), self._code3d)
# FIXME: coloring
self._facecolor2d = self._facecolor3d
Expand Down Expand Up @@ -481,9 +484,11 @@ def set_3d_properties(self, zs, zdir):
self._edgecolor3d = self.get_edgecolor()
self.stale = True

def do_3d_projection(self, renderer):
@cbook._delete_parameter('3.4', 'renderer')
def do_3d_projection(self, renderer=None):
xs, ys, zs = self._offsets3d
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs,
self.axes.M)

fcs = (_zalpha(self._facecolor3d, vzs) if self._depthshade else
self._facecolor3d)
Expand Down Expand Up @@ -585,9 +590,11 @@ def set_linewidth(self, lw):
super().set_linewidth(lw)
self._linewidth3d = self.get_linewidth()

def do_3d_projection(self, renderer):
@cbook._delete_parameter('3.4', 'renderer')
def do_3d_projection(self, renderer=None):
xs, ys, zs = self._offsets3d
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs,
self.axes.M)

fcs = (_zalpha(self._facecolor3d, vzs) if self._depthshade else
self._facecolor3d)
Expand Down Expand Up @@ -760,7 +767,8 @@ def set_sort_zpos(self, val):
self._sort_zpos = val
self.stale = True

def do_3d_projection(self, renderer):
@cbook._delete_parameter('3.4', 'renderer')
def do_3d_projection(self, renderer=None):
"""
Perform the 3D projection for this object.
"""
Expand All @@ -769,7 +777,7 @@ def do_3d_projection(self, renderer):
self.update_scalarmappable()
self._facecolors3d = self._facecolors

txs, tys, tzs = proj3d._proj_transform_vec(self._vec, renderer.M)
txs, tys, tzs = proj3d._proj_transform_vec(self._vec, self.axes.M)
xyzlist = [(txs[sl], tys[sl], tzs[sl]) for sl in self._segslices]

# This extra fuss is to re-order face / edge colors
Expand Down Expand Up @@ -805,7 +813,7 @@ def do_3d_projection(self, renderer):
# Return zorder value
if self._sort_zpos is not None:
zvec = np.array([[0], [0], [self._sort_zpos], [1]])
ztrans = proj3d._proj_transform_vec(zvec, renderer.M)
ztrans = proj3d._proj_transform_vec(zvec, self.axes.M)
return ztrans[2][0]
elif tzs.size > 0:
# FIXME: Some results still don't look quite right.
Expand Down Expand Up @@ -892,13 +900,6 @@ def rotate_axes(xs, ys, zs, zdir):
return xs, ys, zs


def _get_colors(c, num):
"""Stretch the color argument to provide the required number *num*."""
return np.broadcast_to(
mcolors.to_rgba_array(c) if len(c) else [0, 0, 0, 0],
(num, 4))


def _zalpha(colors, zs):
"""Modify the alphas of the color list according to depth."""
# FIXME: This only works well if the points for *zs* are well-spaced
Expand Down
93 changes: 64 additions & 29 deletions lib/mpl_toolkits/mplot3d/axes3d.py
Original file line number Diff line number Diff line change
Expand Up @@ -399,36 +399,71 @@ def draw(self, renderer):

# add the projection matrix to the renderer
self.M = self.get_proj()
renderer.M = self.M
renderer.vvec = self.vvec
renderer.eye = self.eye
renderer.get_axis_position = self.get_axis_position

# Calculate projection of collections and patches and zorder them.
# Make sure they are drawn above the grids.
zorder_offset = max(axis.get_zorder()
for axis in self._get_axis_list()) + 1
for i, col in enumerate(
sorted(self.collections,
key=lambda col: col.do_3d_projection(renderer),
reverse=True)):
col.zorder = zorder_offset + i
for i, patch in enumerate(
sorted(self.patches,
key=lambda patch: patch.do_3d_projection(renderer),
reverse=True)):
patch.zorder = zorder_offset + i

if self._axis3don:
# Draw panes first
for axis in self._get_axis_list():
axis.draw_pane(renderer)
# Then axes
for axis in self._get_axis_list():
axis.draw(renderer)
props3d = {
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Please add a note which of the following code can be removed once the deprecation expires.

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Basically all of it... Updated the comment.

# To raise a deprecation, we need to wrap the attribute in a
# function, but binding that to an instance does not work, as you
# would end up with an instance-specific method. Properties are
# class-level attributes which *are* functions, so we do that
# instead.
# This dictionary comprehension creates deprecated properties for
# the attributes listed below, and they are temporarily attached to
# the _class_ in the `_setattr_cm` call. These can both be removed
# once the deprecation expires
name: cbook.deprecated('3.4', name=name,
alternative=f'self.axes.{name}')(
property(lambda self, _value=getattr(self, name): _value))
for name in ['M', 'vvec', 'eye', 'get_axis_position']
}

# Then rest
super().draw(renderer)
with cbook._setattr_cm(type(renderer), **props3d):
def do_3d_projection(artist):
"""
Call `do_3d_projection` on an *artist*, and warn if passing
*renderer*.

For our Artists, never pass *renderer*. For external Artists,
in lieu of more complicated signature parsing, always pass
*renderer* and raise a warning.
"""

if artist.__module__ == 'mpl_toolkits.mplot3d.art3d':
# Our 3D Artists have deprecated the renderer parameter, so
# avoid passing it to them; call this directly once the
# deprecation has expired.
return artist.do_3d_projection()

cbook.warn_deprecated(
"3.4",
message="The 'renderer' parameter of "
"do_3d_projection() was deprecated in Matplotlib "
"%(since)s and will be removed %(removal)s.")
return artist.do_3d_projection(renderer)

# Calculate projection of collections and patches and zorder them.
# Make sure they are drawn above the grids.
zorder_offset = max(axis.get_zorder()
for axis in self._get_axis_list()) + 1
for i, col in enumerate(
sorted(self.collections,
key=do_3d_projection,
reverse=True)):
col.zorder = zorder_offset + i
for i, patch in enumerate(
sorted(self.patches,
key=do_3d_projection,
reverse=True)):
patch.zorder = zorder_offset + i

if self._axis3don:
# Draw panes first
for axis in self._get_axis_list():
axis.draw_pane(renderer)
# Then axes
for axis in self._get_axis_list():
axis.draw(renderer)

# Then rest
super().draw(renderer)

def get_axis_position(self):
vals = self.get_w_lims()
Expand Down
16 changes: 8 additions & 8 deletions lib/mpl_toolkits/mplot3d/axis3d.py
Original file line number Diff line number Diff line change
Expand Up @@ -189,7 +189,7 @@ def _get_coord_info(self, renderer):
maxs = maxs + deltas / 4.

vals = mins[0], maxs[0], mins[1], maxs[1], mins[2], maxs[2]
tc = self.axes.tunit_cube(vals, renderer.M)
tc = self.axes.tunit_cube(vals, self.axes.M)
avgz = [tc[p1][2] + tc[p2][2] + tc[p3][2] + tc[p4][2]
for p1, p2, p3, p4 in self._PLANES]
highs = np.array([avgz[2*i] < avgz[2*i+1] for i in range(3)])
Expand Down Expand Up @@ -237,8 +237,8 @@ def draw(self, renderer):
edgep2 = edgep1.copy()
edgep2[juggled[1]] = maxmin[juggled[1]]
pep = np.asarray(
proj3d.proj_trans_points([edgep1, edgep2], renderer.M))
centpt = proj3d.proj_transform(*centers, renderer.M)
proj3d.proj_trans_points([edgep1, edgep2], self.axes.M))
centpt = proj3d.proj_transform(*centers, self.axes.M)
self.line.set_data(pep[0], pep[1])
self.line.draw(renderer)

Expand Down Expand Up @@ -270,7 +270,7 @@ def draw(self, renderer):
axmask = [True, True, True]
axmask[index] = False
lxyz = move_from_center(lxyz, centers, labeldeltas, axmask)
tlx, tly, tlz = proj3d.proj_transform(*lxyz, renderer.M)
tlx, tly, tlz = proj3d.proj_transform(*lxyz, self.axes.M)
self.label.set_position((tlx, tly))
if self.get_rotate_label(self.label.get_text()):
angle = art3d._norm_text_angle(np.rad2deg(np.arctan2(dy, dx)))
Expand All @@ -291,7 +291,7 @@ def draw(self, renderer):
outerindex = 1

pos = move_from_center(outeredgep, centers, labeldeltas, axmask)
olx, oly, olz = proj3d.proj_transform(*pos, renderer.M)
olx, oly, olz = proj3d.proj_transform(*pos, self.axes.M)
self.offsetText.set_text(self.major.formatter.get_offset())
self.offsetText.set_position((olx, oly))
angle = art3d._norm_text_angle(np.rad2deg(np.arctan2(dy, dx)))
Expand Down Expand Up @@ -374,11 +374,11 @@ def draw(self, renderer):
pos[tickdir] = (
edgep1[tickdir]
+ info['tick']['outward_factor'] * ticksign * tickdelta)
x1, y1, z1 = proj3d.proj_transform(*pos, renderer.M)
x1, y1, z1 = proj3d.proj_transform(*pos, self.axes.M)
pos[tickdir] = (
edgep1[tickdir]
- info['tick']['inward_factor'] * ticksign * tickdelta)
x2, y2, z2 = proj3d.proj_transform(*pos, renderer.M)
x2, y2, z2 = proj3d.proj_transform(*pos, self.axes.M)

# Get position of label
default_offset = 8. # A rough estimate
Expand All @@ -389,7 +389,7 @@ def draw(self, renderer):
axmask[index] = False
pos[tickdir] = edgep1[tickdir]
pos = move_from_center(pos, centers, labeldeltas, axmask)
lx, ly, lz = proj3d.proj_transform(*pos, renderer.M)
lx, ly, lz = proj3d.proj_transform(*pos, self.axes.M)

tick_update_position(tick, (x1, x2), (y1, y2), (lx, ly))
tick.tick1line.set_linewidth(
Expand Down