WIP: floating point rendering buffer #3783
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This is an experiment to play with floating-point rendering buffers in Agg.
The final version will compile for both 8-bit-per-plane and 32-bit-floating-point-per-plane and allow the user to choose. But for now, this just does 32-bit-floating-point-per-plane.
Gouraud shading is broken (due to Agg), so it's disabled. Other things -- particularly backends other than TkAgg for now -- are unlikely to work. But it should be enough to experiment with so we can get a sense of the performance/quality tradeoffs.
Cc: @astrofrog