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Add a ax.voxels(bool3d) function #6404
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3d0d3fa
Add a ax.voxels(bool3d) function
eric-wieser aeef04b
Return the list of added Poly3DCollections
eric-wieser 508541a
Remove repeated computation
eric-wieser 4690576
Be explicit about slicing
eric-wieser 61d1ad2
Improve documentation
eric-wieser 64ff6ae
Add what's new
eric-wieser 25e859f
Add image comparison tests
eric-wieser 0e56475
BUG: matrices must be integers
eric-wieser 423e5b5
Move tests to a class
eric-wieser 47144f3
Use the get_next_color method
eric-wieser 60e52cf
Combine faces into a single Poly3DCollection for each voxel
eric-wieser 3c37cfb
Fix PEP8 warnings
eric-wieser 1e73931
Forward keyword arguments onto Poly3DCollection
eric-wieser df50224
Improve documentation for the color argument
eric-wieser b6a703b
Fix PEP warnings
eric-wieser 18851b2
Add gallery examples
eric-wieser b16f70a
Per-voxel edgecolors too. Arguments renamed to match Poly3DCollection
eric-wieser 50d9070
Add support for x,y,z arguments
eric-wieser 0a2f069
DOC: add clearer call signatures
eric-wieser 4003858
TST: Verify all the call signatures work correctly
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Be explicit about slicing
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commit 46905769b78e9859a9f85c184e1b0772c6883406
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could you add a bit more comments here explaining what the extra logic here is for?
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Which extra logic are you referring to? The goal here is to not double-draw a face, which would cause clipping issues
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exactly that. "don't double-draw a face" is a nice, clear explanation.
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Comment added at the start of this loop