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RedGPU

RedGPU - Javascript WebGPU Library

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RedGPU V1.x

  • See the example. Various examples are available.
RedGPU.-.Examples.-.Chrome.2021-12-11.17-50-26.mp4

Usage

  • When running localhost, port 3003 should be used.
  • Running in chrome canary.

html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>RedGPU Example - HelloWorld</title>
    <link type="text/css" rel="stylesheet" href="../css.css"/>
    <script type="module" src="your host.js"></script>
</head>
<body></body>
</html>

module

"use strict"
import RedGPU from "dist/RedGPU.min.mjs";

const cvs = document.createElement('canvas');
document.body.appendChild(cvs);
new RedGPU.RedGPUContext(
	cvs,
	function () {
		let tView, tScene, tCamera;
		let renderer, render;
		let testMesh;
		tScene = new RedGPU.Scene();
		tCamera = new RedGPU.Camera3D(this);
		tView = new RedGPU.View(this, tScene, tCamera);
		renderer = new RedGPU.Render();
		this.addView(tView)

		testMesh = new RedGPU.Mesh(this, new RedGPU.Box(this), new RedGPU.ColorMaterial(this))
		tScene.addChild(testMesh)

		tCamera.z = -5;
		tCamera.lookAt(0, 0, 0);

		render = time => {
			renderer.render(time, this)
			requestAnimationFrame(render)
		}
		requestAnimationFrame(render);
	}
);

RedGPU 2.0 research progress.

V2.0.0 research is ongoing. Other repositories are in the works and will be released as meaningful work progresses.
The first target will be released on December 1, 2022.

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RedGPU - Javascript WebGPU Library

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