A toolbox for procedural building and positioning of objects in the Unreal Engine.
- Linear Array
- Radial Array
- Random 3d (w/ minimum spacing, or Poisson)
- Random 2d (w/ minimum spacing, or Poisson)
- Drop to surface
- Select by distance, with probability
- Select by range, with probability
- Frozen physics
- Static Mesh component
- Combined geometry
- Blueprints
- Existing actors
- Spline points