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ue4_procedural_building_system

A toolbox for procedural building and positioning of objects in the Unreal Engine.

TODO

Sources

  • Linear Array
  • Radial Array
  • Random 3d (w/ minimum spacing, or Poisson)
  • Random 2d (w/ minimum spacing, or Poisson)

Modifiers

  • Drop to surface
  • Select by distance, with probability
  • Select by range, with probability
  • Frozen physics

Outputs

  • Static Mesh component
  • Combined geometry
  • Blueprints
  • Existing actors
  • Spline points

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A toolbox for procedural building and positioning of objects in the Unreal Engine.

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