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Atari-RL: From-Scratch DQN + Double DQN + Prioritized Replay for Breakout

A minimal, educational implementation of deep Q-learning methods for the Atari Breakout environment. The goal is to illustrate how to build and Atari agent from scratch. In particular this proejct implements:

  • Deep Q-Networks, now famous approach to solving Atari games directly from raw pixels
  • Double DQN, reducing overestimation in value estimates
  • Prioritized Experience Replay, giving more weight to transitions with high temporal-difference errors

If you are interested, I wrote a small post walking through the implementation.

DQN agent playing Atari Breakout

References

  • Playing Atari with Deep Reinforcement Learning (Mnih et al., 2013)
  • Deep Reinforcement Learning with Double Q-learning (Van Hasselt et al., 2015)
  • Prioritized Experience Replay (Schaul et al., 2016)

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