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[[π Paper (Low Resolution)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_low.pdf) | [π Paper (High Resolution)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) | [π Project Page](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [π» Code](https://github.com/graphdeco-inria/gaussian-splatting) | [π₯ Short Presentation](https://youtu.be/T_kXY43VZnk?si=DrkbDFxQAv5scQNT) | [π₯ Explanation Video](https://www.youtube.com/live/xgwvU7S0K-k?si=edF8NkYtsRbgTbKi) | [](https://colab.research.google.com/github/pdaicode/awesome-3dgs/blob/master/colabs/gaussian_splatting_colab.ipynb)]
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### Other Neural Rendering Papers
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- N-BVH: Neural ray queries with bounding volume hierarchies, SIGGRAPH 2024. [[Paper](https://weiphil.s3.eu-central-1.amazonaws.com/neural_bvh.pdf) | [Project](https://weiphil.github.io/portfolio/neural_bvh) | [Code](https://github.com/WeiPhil/nbvh)]
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- High-quality Surface Reconstruction using Gaussian Surfels. [[Paper](https://arxiv.org/pdf/2404.17774) | [Code](https://github.com/turandai/gaussian_surfels)]
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### 2024
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- GaussianPro: 3D Gaussian Splatting with Progressive Propagation, [[Paper](https://arxiv.org/abs/2402.14650) | [Project](https://github.com/kcheng1021/GaussianPro)]
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- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality, [[Paper](https://arxiv.org/abs/2401.16663) | [Project](https://yingjiang96.github.io/VR-GS/)]
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- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images, [[Paper](https://arxiv.org/pdf/2403.14627) | [Project](https://github.com/donydchen/mvsplat)]
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- Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images, I3D 2024. [[Paper](https://chaphlagical.icu/Deblur-GS/static/paper/Deblur_GS_author_version.pdf) | [Code](https://github.com/Chaphlagical/Deblur-GS)]
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-[2DGS](./colabs/2DGS.ipynb): 2D Gaussian Splatting for Geometrically Accurate Radiance Fields, SIGGRAPH 2024. [[Paper](https://arxiv.org/abs/2403.17888) | [Project](https://surfsplatting.github.io/) | [Code](https://github.com/hbb1/2d-gaussian-splatting)]
- HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression, [[Paper](https://arxiv.org/abs/2403.14530) | [Code](https://github.com/YihangChen-ee/HAC)]
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- Reducing the Memory Footprint of 3D Gaussian Splatting, [[Paper](https://repo-sam.inria.fr/fungraph/reduced_3dgs/reduced_3DGS_i3d.pdf) | [Project](https://repo-sam.inria.fr/fungraph/reduced_3dgs/#:~:text=Our%20approach%20to%20reduce%20the,is%20applied%20as%20post%2Dprocessing.)]
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