You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have seen this on Chrome on macOS. The error happens here:
if(zsmooth){// best or fast, works fastest with imageDatavarpxIndex=0;varpixels;try{pixels=newUint8Array(imageWidth*imageHeight*4);}catch(e){pixels=newArray(imageWidth*imageHeight*4);}
when executing the new Array in the catch statement. When it happens, imageWidth was 63775964 and imageHeight was 63442058.
The text was updated successfully, but these errors were encountered:
Uh oh!
There was an error while loading. Please reload this page.
See https://codepen.io/arnog/pen/YgZdEZ
scrollZoom = true
andzsmooth = 'fast'
Result:
The array being created is the pixel array in which to draw the interpolated heatmap at traces/heatmap/plot.js:238
The problem seems to be that
imageWidth
andimageHeight
are used here and later in the function, perhaps instead ofcanvasW
andcanvasH
.(refiled #3615 as per request)
I have seen this on Chrome on macOS. The error happens here:
when executing the
new Array
in the catch statement. When it happens,imageWidth
was 63775964 andimageHeight
was 63442058.The text was updated successfully, but these errors were encountered: