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don't delete cartesian axes in 3d code
  • Loading branch information
etpinard committed Feb 9, 2016
commit b1700a74cd3f7922a780c0c6579533f399dd3fa7
5 changes: 0 additions & 5 deletions src/plots/gl3d/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -80,11 +80,6 @@ exports.setConvert = require('./set_convert');

exports.initAxes = function(gd) {
var fullLayout = gd._fullLayout;

// until they play better together
delete fullLayout.xaxis;
delete fullLayout.yaxis;

var sceneIds = Plots.getSubplotIds(fullLayout, 'gl3d');

for(var i = 0; i < sceneIds.length; ++i) {
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4 changes: 0 additions & 4 deletions src/plots/gl3d/layout/defaults.js
Original file line number Diff line number Diff line change
Expand Up @@ -20,10 +20,6 @@ module.exports = function supplyLayoutDefaults(layoutIn, layoutOut, fullData) {
var scenes = Plotly.Plots.getSubplotIdsInData(fullData, 'gl3d');
var i;

// until they play better together
delete layoutOut.xaxis;
delete layoutOut.yaxis;

// Get number of scenes to compute default scene domain
var scenesLength = scenes.length;
var sceneLayoutIn, sceneLayoutOut;
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