Adding pixelMask example
#324
Merged
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Description
Adding a GU example where we show how to use the
sceGuPixelMaskfunctionality.This test uses a texture that is split into 4 different colored columns: RED, GREEN, BLUE, and WHITE.
Thanks to
sceGuPixelMask, we can just draw concrete pixels on the screen, ignoring the masked ones.Every 2 seconds, we change the mask values, generating:
Cheers