Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Commit c46cb2a

Browse files
committed
* Restore the pure python version of heapq.py.
* Mark the C version as private and only use when available.
1 parent 61e40bd commit c46cb2a

4 files changed

Lines changed: 628 additions & 3 deletions

File tree

Lib/heapq.py

Lines changed: 261 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,261 @@
1+
# -*- coding: Latin-1 -*-
2+
3+
"""Heap queue algorithm (a.k.a. priority queue).
4+
5+
Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
6+
all k, counting elements from 0. For the sake of comparison,
7+
non-existing elements are considered to be infinite. The interesting
8+
property of a heap is that a[0] is always its smallest element.
9+
10+
Usage:
11+
12+
heap = [] # creates an empty heap
13+
heappush(heap, item) # pushes a new item on the heap
14+
item = heappop(heap) # pops the smallest item from the heap
15+
item = heap[0] # smallest item on the heap without popping it
16+
heapify(x) # transforms list into a heap, in-place, in linear time
17+
item = heapreplace(heap, item) # pops and returns smallest item, and adds
18+
# new item; the heap size is unchanged
19+
20+
Our API differs from textbook heap algorithms as follows:
21+
22+
- We use 0-based indexing. This makes the relationship between the
23+
index for a node and the indexes for its children slightly less
24+
obvious, but is more suitable since Python uses 0-based indexing.
25+
26+
- Our heappop() method returns the smallest item, not the largest.
27+
28+
These two make it possible to view the heap as a regular Python list
29+
without surprises: heap[0] is the smallest item, and heap.sort()
30+
maintains the heap invariant!
31+
"""
32+
33+
# Original code by Kevin O'Connor, augmented by Tim Peters
34+
35+
__about__ = """Heap queues
36+
37+
[explanation by François Pinard]
38+
39+
Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
40+
all k, counting elements from 0. For the sake of comparison,
41+
non-existing elements are considered to be infinite. The interesting
42+
property of a heap is that a[0] is always its smallest element.
43+
44+
The strange invariant above is meant to be an efficient memory
45+
representation for a tournament. The numbers below are `k', not a[k]:
46+
47+
0
48+
49+
1 2
50+
51+
3 4 5 6
52+
53+
7 8 9 10 11 12 13 14
54+
55+
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
56+
57+
58+
In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'. In
59+
an usual binary tournament we see in sports, each cell is the winner
60+
over the two cells it tops, and we can trace the winner down the tree
61+
to see all opponents s/he had. However, in many computer applications
62+
of such tournaments, we do not need to trace the history of a winner.
63+
To be more memory efficient, when a winner is promoted, we try to
64+
replace it by something else at a lower level, and the rule becomes
65+
that a cell and the two cells it tops contain three different items,
66+
but the top cell "wins" over the two topped cells.
67+
68+
If this heap invariant is protected at all time, index 0 is clearly
69+
the overall winner. The simplest algorithmic way to remove it and
70+
find the "next" winner is to move some loser (let's say cell 30 in the
71+
diagram above) into the 0 position, and then percolate this new 0 down
72+
the tree, exchanging values, until the invariant is re-established.
73+
This is clearly logarithmic on the total number of items in the tree.
74+
By iterating over all items, you get an O(n ln n) sort.
75+
76+
A nice feature of this sort is that you can efficiently insert new
77+
items while the sort is going on, provided that the inserted items are
78+
not "better" than the last 0'th element you extracted. This is
79+
especially useful in simulation contexts, where the tree holds all
80+
incoming events, and the "win" condition means the smallest scheduled
81+
time. When an event schedule other events for execution, they are
82+
scheduled into the future, so they can easily go into the heap. So, a
83+
heap is a good structure for implementing schedulers (this is what I
84+
used for my MIDI sequencer :-).
85+
86+
Various structures for implementing schedulers have been extensively
87+
studied, and heaps are good for this, as they are reasonably speedy,
88+
the speed is almost constant, and the worst case is not much different
89+
than the average case. However, there are other representations which
90+
are more efficient overall, yet the worst cases might be terrible.
91+
92+
Heaps are also very useful in big disk sorts. You most probably all
93+
know that a big sort implies producing "runs" (which are pre-sorted
94+
sequences, which size is usually related to the amount of CPU memory),
95+
followed by a merging passes for these runs, which merging is often
96+
very cleverly organised[1]. It is very important that the initial
97+
sort produces the longest runs possible. Tournaments are a good way
98+
to that. If, using all the memory available to hold a tournament, you
99+
replace and percolate items that happen to fit the current run, you'll
100+
produce runs which are twice the size of the memory for random input,
101+
and much better for input fuzzily ordered.
102+
103+
Moreover, if you output the 0'th item on disk and get an input which
104+
may not fit in the current tournament (because the value "wins" over
105+
the last output value), it cannot fit in the heap, so the size of the
106+
heap decreases. The freed memory could be cleverly reused immediately
107+
for progressively building a second heap, which grows at exactly the
108+
same rate the first heap is melting. When the first heap completely
109+
vanishes, you switch heaps and start a new run. Clever and quite
110+
effective!
111+
112+
In a word, heaps are useful memory structures to know. I use them in
113+
a few applications, and I think it is good to keep a `heap' module
114+
around. :-)
115+
116+
--------------------
117+
[1] The disk balancing algorithms which are current, nowadays, are
118+
more annoying than clever, and this is a consequence of the seeking
119+
capabilities of the disks. On devices which cannot seek, like big
120+
tape drives, the story was quite different, and one had to be very
121+
clever to ensure (far in advance) that each tape movement will be the
122+
most effective possible (that is, will best participate at
123+
"progressing" the merge). Some tapes were even able to read
124+
backwards, and this was also used to avoid the rewinding time.
125+
Believe me, real good tape sorts were quite spectacular to watch!
126+
From all times, sorting has always been a Great Art! :-)
127+
"""
128+
129+
__all__ = ['heappush', 'heappop', 'heapify', 'heapreplace']
130+
131+
def heappush(heap, item):
132+
"""Push item onto heap, maintaining the heap invariant."""
133+
heap.append(item)
134+
_siftdown(heap, 0, len(heap)-1)
135+
136+
def heappop(heap):
137+
"""Pop the smallest item off the heap, maintaining the heap invariant."""
138+
lastelt = heap.pop() # raises appropriate IndexError if heap is empty
139+
if heap:
140+
returnitem = heap[0]
141+
heap[0] = lastelt
142+
_siftup(heap, 0)
143+
else:
144+
returnitem = lastelt
145+
return returnitem
146+
147+
def heapreplace(heap, item):
148+
"""Pop and return the current smallest value, and add the new item.
149+
150+
This is more efficient than heappop() followed by heappush(), and can be
151+
more appropriate when using a fixed-size heap. Note that the value
152+
returned may be larger than item! That constrains reasonable uses of
153+
this routine.
154+
"""
155+
returnitem = heap[0] # raises appropriate IndexError if heap is empty
156+
heap[0] = item
157+
_siftup(heap, 0)
158+
return returnitem
159+
160+
def heapify(x):
161+
"""Transform list into a heap, in-place, in O(len(heap)) time."""
162+
n = len(x)
163+
# Transform bottom-up. The largest index there's any point to looking at
164+
# is the largest with a child index in-range, so must have 2*i + 1 < n,
165+
# or i < (n-1)/2. If n is even = 2*j, this is (2*j-1)/2 = j-1/2 so
166+
# j-1 is the largest, which is n//2 - 1. If n is odd = 2*j+1, this is
167+
# (2*j+1-1)/2 = j so j-1 is the largest, and that's again n//2-1.
168+
for i in reversed(xrange(n//2)):
169+
_siftup(x, i)
170+
171+
# 'heap' is a heap at all indices >= startpos, except possibly for pos. pos
172+
# is the index of a leaf with a possibly out-of-order value. Restore the
173+
# heap invariant.
174+
def _siftdown(heap, startpos, pos):
175+
newitem = heap[pos]
176+
# Follow the path to the root, moving parents down until finding a place
177+
# newitem fits.
178+
while pos > startpos:
179+
parentpos = (pos - 1) >> 1
180+
parent = heap[parentpos]
181+
if parent <= newitem:
182+
break
183+
heap[pos] = parent
184+
pos = parentpos
185+
heap[pos] = newitem
186+
187+
# The child indices of heap index pos are already heaps, and we want to make
188+
# a heap at index pos too. We do this by bubbling the smaller child of
189+
# pos up (and so on with that child's children, etc) until hitting a leaf,
190+
# then using _siftdown to move the oddball originally at index pos into place.
191+
#
192+
# We *could* break out of the loop as soon as we find a pos where newitem <=
193+
# both its children, but turns out that's not a good idea, and despite that
194+
# many books write the algorithm that way. During a heap pop, the last array
195+
# element is sifted in, and that tends to be large, so that comparing it
196+
# against values starting from the root usually doesn't pay (= usually doesn't
197+
# get us out of the loop early). See Knuth, Volume 3, where this is
198+
# explained and quantified in an exercise.
199+
#
200+
# Cutting the # of comparisons is important, since these routines have no
201+
# way to extract "the priority" from an array element, so that intelligence
202+
# is likely to be hiding in custom __cmp__ methods, or in array elements
203+
# storing (priority, record) tuples. Comparisons are thus potentially
204+
# expensive.
205+
#
206+
# On random arrays of length 1000, making this change cut the number of
207+
# comparisons made by heapify() a little, and those made by exhaustive
208+
# heappop() a lot, in accord with theory. Here are typical results from 3
209+
# runs (3 just to demonstrate how small the variance is):
210+
#
211+
# Compares needed by heapify Compares needed by 1000 heappops
212+
# -------------------------- --------------------------------
213+
# 1837 cut to 1663 14996 cut to 8680
214+
# 1855 cut to 1659 14966 cut to 8678
215+
# 1847 cut to 1660 15024 cut to 8703
216+
#
217+
# Building the heap by using heappush() 1000 times instead required
218+
# 2198, 2148, and 2219 compares: heapify() is more efficient, when
219+
# you can use it.
220+
#
221+
# The total compares needed by list.sort() on the same lists were 8627,
222+
# 8627, and 8632 (this should be compared to the sum of heapify() and
223+
# heappop() compares): list.sort() is (unsurprisingly!) more efficient
224+
# for sorting.
225+
226+
def _siftup(heap, pos):
227+
endpos = len(heap)
228+
startpos = pos
229+
newitem = heap[pos]
230+
# Bubble up the smaller child until hitting a leaf.
231+
childpos = 2*pos + 1 # leftmost child position
232+
while childpos < endpos:
233+
# Set childpos to index of smaller child.
234+
rightpos = childpos + 1
235+
if rightpos < endpos and heap[rightpos] <= heap[childpos]:
236+
childpos = rightpos
237+
# Move the smaller child up.
238+
heap[pos] = heap[childpos]
239+
pos = childpos
240+
childpos = 2*pos + 1
241+
# The leaf at pos is empty now. Put newitem there, and bubble it up
242+
# to its final resting place (by sifting its parents down).
243+
heap[pos] = newitem
244+
_siftdown(heap, startpos, pos)
245+
246+
# If available, use C implementation
247+
try:
248+
from _heapq import heappush, heappop, heapify, heapreplace
249+
except ImportError:
250+
pass
251+
252+
if __name__ == "__main__":
253+
# Simple sanity test
254+
heap = []
255+
data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
256+
for item in data:
257+
heappush(heap, item)
258+
sort = []
259+
while heap:
260+
sort.append(heappop(heap))
261+
print sort

0 commit comments

Comments
 (0)