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| 1 | +# -*- coding: Latin-1 -*- |
| 2 | + |
| 3 | +"""Heap queue algorithm (a.k.a. priority queue). |
| 4 | +
|
| 5 | +Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for |
| 6 | +all k, counting elements from 0. For the sake of comparison, |
| 7 | +non-existing elements are considered to be infinite. The interesting |
| 8 | +property of a heap is that a[0] is always its smallest element. |
| 9 | +
|
| 10 | +Usage: |
| 11 | +
|
| 12 | +heap = [] # creates an empty heap |
| 13 | +heappush(heap, item) # pushes a new item on the heap |
| 14 | +item = heappop(heap) # pops the smallest item from the heap |
| 15 | +item = heap[0] # smallest item on the heap without popping it |
| 16 | +heapify(x) # transforms list into a heap, in-place, in linear time |
| 17 | +item = heapreplace(heap, item) # pops and returns smallest item, and adds |
| 18 | + # new item; the heap size is unchanged |
| 19 | +
|
| 20 | +Our API differs from textbook heap algorithms as follows: |
| 21 | +
|
| 22 | +- We use 0-based indexing. This makes the relationship between the |
| 23 | + index for a node and the indexes for its children slightly less |
| 24 | + obvious, but is more suitable since Python uses 0-based indexing. |
| 25 | +
|
| 26 | +- Our heappop() method returns the smallest item, not the largest. |
| 27 | +
|
| 28 | +These two make it possible to view the heap as a regular Python list |
| 29 | +without surprises: heap[0] is the smallest item, and heap.sort() |
| 30 | +maintains the heap invariant! |
| 31 | +""" |
| 32 | + |
| 33 | +# Original code by Kevin O'Connor, augmented by Tim Peters |
| 34 | + |
| 35 | +__about__ = """Heap queues |
| 36 | +
|
| 37 | +[explanation by François Pinard] |
| 38 | +
|
| 39 | +Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for |
| 40 | +all k, counting elements from 0. For the sake of comparison, |
| 41 | +non-existing elements are considered to be infinite. The interesting |
| 42 | +property of a heap is that a[0] is always its smallest element. |
| 43 | +
|
| 44 | +The strange invariant above is meant to be an efficient memory |
| 45 | +representation for a tournament. The numbers below are `k', not a[k]: |
| 46 | +
|
| 47 | + 0 |
| 48 | +
|
| 49 | + 1 2 |
| 50 | +
|
| 51 | + 3 4 5 6 |
| 52 | +
|
| 53 | + 7 8 9 10 11 12 13 14 |
| 54 | +
|
| 55 | + 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 |
| 56 | +
|
| 57 | +
|
| 58 | +In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'. In |
| 59 | +an usual binary tournament we see in sports, each cell is the winner |
| 60 | +over the two cells it tops, and we can trace the winner down the tree |
| 61 | +to see all opponents s/he had. However, in many computer applications |
| 62 | +of such tournaments, we do not need to trace the history of a winner. |
| 63 | +To be more memory efficient, when a winner is promoted, we try to |
| 64 | +replace it by something else at a lower level, and the rule becomes |
| 65 | +that a cell and the two cells it tops contain three different items, |
| 66 | +but the top cell "wins" over the two topped cells. |
| 67 | +
|
| 68 | +If this heap invariant is protected at all time, index 0 is clearly |
| 69 | +the overall winner. The simplest algorithmic way to remove it and |
| 70 | +find the "next" winner is to move some loser (let's say cell 30 in the |
| 71 | +diagram above) into the 0 position, and then percolate this new 0 down |
| 72 | +the tree, exchanging values, until the invariant is re-established. |
| 73 | +This is clearly logarithmic on the total number of items in the tree. |
| 74 | +By iterating over all items, you get an O(n ln n) sort. |
| 75 | +
|
| 76 | +A nice feature of this sort is that you can efficiently insert new |
| 77 | +items while the sort is going on, provided that the inserted items are |
| 78 | +not "better" than the last 0'th element you extracted. This is |
| 79 | +especially useful in simulation contexts, where the tree holds all |
| 80 | +incoming events, and the "win" condition means the smallest scheduled |
| 81 | +time. When an event schedule other events for execution, they are |
| 82 | +scheduled into the future, so they can easily go into the heap. So, a |
| 83 | +heap is a good structure for implementing schedulers (this is what I |
| 84 | +used for my MIDI sequencer :-). |
| 85 | +
|
| 86 | +Various structures for implementing schedulers have been extensively |
| 87 | +studied, and heaps are good for this, as they are reasonably speedy, |
| 88 | +the speed is almost constant, and the worst case is not much different |
| 89 | +than the average case. However, there are other representations which |
| 90 | +are more efficient overall, yet the worst cases might be terrible. |
| 91 | +
|
| 92 | +Heaps are also very useful in big disk sorts. You most probably all |
| 93 | +know that a big sort implies producing "runs" (which are pre-sorted |
| 94 | +sequences, which size is usually related to the amount of CPU memory), |
| 95 | +followed by a merging passes for these runs, which merging is often |
| 96 | +very cleverly organised[1]. It is very important that the initial |
| 97 | +sort produces the longest runs possible. Tournaments are a good way |
| 98 | +to that. If, using all the memory available to hold a tournament, you |
| 99 | +replace and percolate items that happen to fit the current run, you'll |
| 100 | +produce runs which are twice the size of the memory for random input, |
| 101 | +and much better for input fuzzily ordered. |
| 102 | +
|
| 103 | +Moreover, if you output the 0'th item on disk and get an input which |
| 104 | +may not fit in the current tournament (because the value "wins" over |
| 105 | +the last output value), it cannot fit in the heap, so the size of the |
| 106 | +heap decreases. The freed memory could be cleverly reused immediately |
| 107 | +for progressively building a second heap, which grows at exactly the |
| 108 | +same rate the first heap is melting. When the first heap completely |
| 109 | +vanishes, you switch heaps and start a new run. Clever and quite |
| 110 | +effective! |
| 111 | +
|
| 112 | +In a word, heaps are useful memory structures to know. I use them in |
| 113 | +a few applications, and I think it is good to keep a `heap' module |
| 114 | +around. :-) |
| 115 | +
|
| 116 | +-------------------- |
| 117 | +[1] The disk balancing algorithms which are current, nowadays, are |
| 118 | +more annoying than clever, and this is a consequence of the seeking |
| 119 | +capabilities of the disks. On devices which cannot seek, like big |
| 120 | +tape drives, the story was quite different, and one had to be very |
| 121 | +clever to ensure (far in advance) that each tape movement will be the |
| 122 | +most effective possible (that is, will best participate at |
| 123 | +"progressing" the merge). Some tapes were even able to read |
| 124 | +backwards, and this was also used to avoid the rewinding time. |
| 125 | +Believe me, real good tape sorts were quite spectacular to watch! |
| 126 | +From all times, sorting has always been a Great Art! :-) |
| 127 | +""" |
| 128 | + |
| 129 | +__all__ = ['heappush', 'heappop', 'heapify', 'heapreplace'] |
| 130 | + |
| 131 | +def heappush(heap, item): |
| 132 | + """Push item onto heap, maintaining the heap invariant.""" |
| 133 | + heap.append(item) |
| 134 | + _siftdown(heap, 0, len(heap)-1) |
| 135 | + |
| 136 | +def heappop(heap): |
| 137 | + """Pop the smallest item off the heap, maintaining the heap invariant.""" |
| 138 | + lastelt = heap.pop() # raises appropriate IndexError if heap is empty |
| 139 | + if heap: |
| 140 | + returnitem = heap[0] |
| 141 | + heap[0] = lastelt |
| 142 | + _siftup(heap, 0) |
| 143 | + else: |
| 144 | + returnitem = lastelt |
| 145 | + return returnitem |
| 146 | + |
| 147 | +def heapreplace(heap, item): |
| 148 | + """Pop and return the current smallest value, and add the new item. |
| 149 | +
|
| 150 | + This is more efficient than heappop() followed by heappush(), and can be |
| 151 | + more appropriate when using a fixed-size heap. Note that the value |
| 152 | + returned may be larger than item! That constrains reasonable uses of |
| 153 | + this routine. |
| 154 | + """ |
| 155 | + returnitem = heap[0] # raises appropriate IndexError if heap is empty |
| 156 | + heap[0] = item |
| 157 | + _siftup(heap, 0) |
| 158 | + return returnitem |
| 159 | + |
| 160 | +def heapify(x): |
| 161 | + """Transform list into a heap, in-place, in O(len(heap)) time.""" |
| 162 | + n = len(x) |
| 163 | + # Transform bottom-up. The largest index there's any point to looking at |
| 164 | + # is the largest with a child index in-range, so must have 2*i + 1 < n, |
| 165 | + # or i < (n-1)/2. If n is even = 2*j, this is (2*j-1)/2 = j-1/2 so |
| 166 | + # j-1 is the largest, which is n//2 - 1. If n is odd = 2*j+1, this is |
| 167 | + # (2*j+1-1)/2 = j so j-1 is the largest, and that's again n//2-1. |
| 168 | + for i in reversed(xrange(n//2)): |
| 169 | + _siftup(x, i) |
| 170 | + |
| 171 | +# 'heap' is a heap at all indices >= startpos, except possibly for pos. pos |
| 172 | +# is the index of a leaf with a possibly out-of-order value. Restore the |
| 173 | +# heap invariant. |
| 174 | +def _siftdown(heap, startpos, pos): |
| 175 | + newitem = heap[pos] |
| 176 | + # Follow the path to the root, moving parents down until finding a place |
| 177 | + # newitem fits. |
| 178 | + while pos > startpos: |
| 179 | + parentpos = (pos - 1) >> 1 |
| 180 | + parent = heap[parentpos] |
| 181 | + if parent <= newitem: |
| 182 | + break |
| 183 | + heap[pos] = parent |
| 184 | + pos = parentpos |
| 185 | + heap[pos] = newitem |
| 186 | + |
| 187 | +# The child indices of heap index pos are already heaps, and we want to make |
| 188 | +# a heap at index pos too. We do this by bubbling the smaller child of |
| 189 | +# pos up (and so on with that child's children, etc) until hitting a leaf, |
| 190 | +# then using _siftdown to move the oddball originally at index pos into place. |
| 191 | +# |
| 192 | +# We *could* break out of the loop as soon as we find a pos where newitem <= |
| 193 | +# both its children, but turns out that's not a good idea, and despite that |
| 194 | +# many books write the algorithm that way. During a heap pop, the last array |
| 195 | +# element is sifted in, and that tends to be large, so that comparing it |
| 196 | +# against values starting from the root usually doesn't pay (= usually doesn't |
| 197 | +# get us out of the loop early). See Knuth, Volume 3, where this is |
| 198 | +# explained and quantified in an exercise. |
| 199 | +# |
| 200 | +# Cutting the # of comparisons is important, since these routines have no |
| 201 | +# way to extract "the priority" from an array element, so that intelligence |
| 202 | +# is likely to be hiding in custom __cmp__ methods, or in array elements |
| 203 | +# storing (priority, record) tuples. Comparisons are thus potentially |
| 204 | +# expensive. |
| 205 | +# |
| 206 | +# On random arrays of length 1000, making this change cut the number of |
| 207 | +# comparisons made by heapify() a little, and those made by exhaustive |
| 208 | +# heappop() a lot, in accord with theory. Here are typical results from 3 |
| 209 | +# runs (3 just to demonstrate how small the variance is): |
| 210 | +# |
| 211 | +# Compares needed by heapify Compares needed by 1000 heappops |
| 212 | +# -------------------------- -------------------------------- |
| 213 | +# 1837 cut to 1663 14996 cut to 8680 |
| 214 | +# 1855 cut to 1659 14966 cut to 8678 |
| 215 | +# 1847 cut to 1660 15024 cut to 8703 |
| 216 | +# |
| 217 | +# Building the heap by using heappush() 1000 times instead required |
| 218 | +# 2198, 2148, and 2219 compares: heapify() is more efficient, when |
| 219 | +# you can use it. |
| 220 | +# |
| 221 | +# The total compares needed by list.sort() on the same lists were 8627, |
| 222 | +# 8627, and 8632 (this should be compared to the sum of heapify() and |
| 223 | +# heappop() compares): list.sort() is (unsurprisingly!) more efficient |
| 224 | +# for sorting. |
| 225 | + |
| 226 | +def _siftup(heap, pos): |
| 227 | + endpos = len(heap) |
| 228 | + startpos = pos |
| 229 | + newitem = heap[pos] |
| 230 | + # Bubble up the smaller child until hitting a leaf. |
| 231 | + childpos = 2*pos + 1 # leftmost child position |
| 232 | + while childpos < endpos: |
| 233 | + # Set childpos to index of smaller child. |
| 234 | + rightpos = childpos + 1 |
| 235 | + if rightpos < endpos and heap[rightpos] <= heap[childpos]: |
| 236 | + childpos = rightpos |
| 237 | + # Move the smaller child up. |
| 238 | + heap[pos] = heap[childpos] |
| 239 | + pos = childpos |
| 240 | + childpos = 2*pos + 1 |
| 241 | + # The leaf at pos is empty now. Put newitem there, and bubble it up |
| 242 | + # to its final resting place (by sifting its parents down). |
| 243 | + heap[pos] = newitem |
| 244 | + _siftdown(heap, startpos, pos) |
| 245 | + |
| 246 | +# If available, use C implementation |
| 247 | +try: |
| 248 | + from _heapq import heappush, heappop, heapify, heapreplace |
| 249 | +except ImportError: |
| 250 | + pass |
| 251 | + |
| 252 | +if __name__ == "__main__": |
| 253 | + # Simple sanity test |
| 254 | + heap = [] |
| 255 | + data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0] |
| 256 | + for item in data: |
| 257 | + heappush(heap, item) |
| 258 | + sort = [] |
| 259 | + while heap: |
| 260 | + sort.append(heappop(heap)) |
| 261 | + print sort |
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