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| 1 | +/* Author: Toby Dickenson <[email protected]> |
| 2 | + * |
| 3 | + * Copyright (c) 1999 Toby Dickenson |
| 4 | + * |
| 5 | + * Permission to use this software in any way is granted without |
| 6 | + * fee, provided that the copyright notice above appears in all |
| 7 | + * copies. This software is provided "as is" without any warranty. |
| 8 | + */ |
| 9 | + |
| 10 | +/* Modified by Guido van Rossum */ |
| 11 | + |
| 12 | +/* Example: |
| 13 | +
|
| 14 | + import winsound |
| 15 | + import time |
| 16 | +
|
| 17 | + # Play wav file |
| 18 | + winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) |
| 19 | +
|
| 20 | + # Play sound from control panel settings |
| 21 | + winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) |
| 22 | +
|
| 23 | + # Play wav file from memory |
| 24 | + data=open('c:/windows/media/Chimes.wav',"rb").read() |
| 25 | + winsound.PlaySound(data, winsound.SND_MEMORY) |
| 26 | +
|
| 27 | + # Start playing the first bit of wav file asynchronously |
| 28 | + winsound.PlaySound('c:/windows/media/Chord.wav', |
| 29 | + winsound.SND_FILENAME|winsound.SND_ASYNC) |
| 30 | + # But dont let it go for too long... |
| 31 | + time.sleep(0.1) |
| 32 | + # ...Before stopping it |
| 33 | + winsound.PlaySound(None, 0) |
| 34 | +*/ |
| 35 | + |
| 36 | +#include <windows.h> |
| 37 | +#include <mmsystem.h> |
| 38 | +#include <Python.h> |
| 39 | + |
| 40 | +static char sound_playsound_doc[] = |
| 41 | +"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n" |
| 42 | +"\n" |
| 43 | +"The sound argument can be a filename, data, or None.\n" |
| 44 | +"For flag values, ored together, see module documentation.\n"; |
| 45 | + |
| 46 | +static char sound_module_doc[] = |
| 47 | +"PlaySound(sound, flags) - play a sound\n" |
| 48 | +"SND_FILENAME - sound is a wav file name\n" |
| 49 | +"SND_ALIAS - sound is a control panel sound association name\n" |
| 50 | +"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" |
| 51 | +"SND_MEMORY - sound is a memory image of a wav file\n" |
| 52 | +"SND_PURGE - stop all instances of the specified sound\n" |
| 53 | +"SND_ASYNC - PlaySound returns immediately\n" |
| 54 | +"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" |
| 55 | +"SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed |
| 56 | +"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors |
| 57 | +; |
| 58 | + |
| 59 | +PyObject *sound_playsound(PyObject *s, PyObject *args) |
| 60 | +{ |
| 61 | + const char *sound; |
| 62 | + int flags; |
| 63 | + int length; |
| 64 | + int ok; |
| 65 | + |
| 66 | + if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) |
| 67 | + { |
| 68 | + return NULL; |
| 69 | + } |
| 70 | + |
| 71 | + if(flags&SND_ASYNC && flags &SND_MEMORY) |
| 72 | + { |
| 73 | + /* Sidestep reference counting headache; unfortunately this also |
| 74 | + prevent SND_LOOP from memory. */ |
| 75 | + PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory"); |
| 76 | + return NULL; |
| 77 | + } |
| 78 | + |
| 79 | + Py_BEGIN_ALLOW_THREADS |
| 80 | + ok = PlaySound(sound,NULL,flags); |
| 81 | + Py_END_ALLOW_THREADS |
| 82 | + if(!ok) |
| 83 | + { |
| 84 | + PyErr_SetString(PyExc_RuntimeError,"Failed to play sound"); |
| 85 | + return NULL; |
| 86 | + } |
| 87 | + |
| 88 | + Py_INCREF(Py_None); |
| 89 | + return Py_None; |
| 90 | +} |
| 91 | + |
| 92 | +static struct PyMethodDef sound_methods[] = |
| 93 | +{ |
| 94 | + {"PlaySound", sound_playsound, 1, sound_playsound_doc}, |
| 95 | + {NULL, NULL} |
| 96 | +}; |
| 97 | + |
| 98 | +static void add_define(PyObject *dict, const char *key, long value) |
| 99 | +{ |
| 100 | + PyObject *k=PyString_FromString(key); |
| 101 | + PyObject *v=PyLong_FromLong(value); |
| 102 | + if(v&&k) |
| 103 | + { |
| 104 | + PyDict_SetItem(dict,k,v); |
| 105 | + } |
| 106 | + Py_XDECREF(k); |
| 107 | + Py_XDECREF(v); |
| 108 | +} |
| 109 | + |
| 110 | +#define ADD_DEFINE(tok) add_define(dict,#tok,tok) |
| 111 | + |
| 112 | +DL_EXPORT(void) |
| 113 | +initwinsound() |
| 114 | +{ |
| 115 | + PyObject *module=Py_InitModule3("winsound", sound_methods, sound_module_doc); |
| 116 | + PyObject *dict=PyModule_GetDict(module); |
| 117 | + |
| 118 | + ADD_DEFINE(SND_ASYNC); |
| 119 | + ADD_DEFINE(SND_NODEFAULT); |
| 120 | + ADD_DEFINE(SND_NOSTOP); |
| 121 | + ADD_DEFINE(SND_NOWAIT); |
| 122 | + ADD_DEFINE(SND_ALIAS); |
| 123 | + ADD_DEFINE(SND_FILENAME); |
| 124 | + ADD_DEFINE(SND_MEMORY); |
| 125 | + ADD_DEFINE(SND_PURGE); |
| 126 | + ADD_DEFINE(SND_LOOP); |
| 127 | + ADD_DEFINE(SND_APPLICATION); |
| 128 | +} |
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