Add gpu guard for broadcast_coalesce#5655
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This patch fixes a bug triggered by #5182 when we have multiple layers in the model, and the DDP is run on a single node, with a subset of GPUs each.
For example, as in the test we run 2 processes on a 8 GPU node, both processes are visible to all GPUs. We create the DDP model by
nn.parallel.DistributedDataParallel(model_DDP, device_ids=gpu_subset)where gpu_subset is 0,1,2,3 for process 1, and 4,5,6,7 for process 2.utils::flatten_dense_tensors(chunk.tensors) will actually create a new Tensor which a flatten version of layer weights. Without this patch, this tensor goes to default GPU 0 despite all layers weights for process 2 are on GPU4, this will further error out when broadcast requires the tensor to be on the GPU 4 for process 2.
The gpu guard inside the for loop has nothing to do with the current bug, I thought it's good to add it as a safety guard.
@apaszke