Version: Unreal Engine 4.21
This plugin is a UE4 Editor plugin that shows how to do the following thing:
- Rename a Component using a button at Editor's Property Pannel
- Open a Custom Dialog to define some parameters for the creation of the Components
- Create and Add Components to the Blueprint in Editor
It is a learning Plugin. The other references are too old, and none of them interact with the NodeTree of the BlueprintEditor.
- UE Wiki - Karltheawesome - Creating an Editor Module
- UE Youtube Channel - Michael Noland - C++ Extending the Editor
In a C++ Unreal Engine 4 project, just copy the whole folder to:
%PROJECT_ROOT%/Plugins/UE4EditorPlugin