The dynamic stylesheet language, powered with blending modes.
The full credits for the original project of LESS goes to Alexis Sellier, more information: http://lesscss.org.
This is the JavaScript stable version of LESS with some blending modes (such those from Photoshop, GIMP or Fireworks).
These blending methods are implemented as LESS operations.
list of implemented blending modes
- multiply
- screen
- overlay
- softlight
- hardlight
- difference
- exclusion
- average
- negation
###multiply Multiply two colors. For each two colors their RGB channel are multiplied then divided by 255. The result is a darker color.
Parameters:
color1
: A color object to multiply against.color2
: A color object to multiply against.
Returns: color
Example:
multiply(#ff6600, #000000);
###screen
Do the opposite effect from multiply
. The result is a brighter color.
Parameters:
color1
: A color object to screen against.color2
: A color object to screen against.
Returns: color
Example:
screen(#ff6600, #000000);
###overlay
Combines the effect from both multiply
and screen
. Conditionally make light channels lighter and dark channels darker. Note: The results of the conditions are determined by the first color parameter.
Parameters:
color1
: A color object to overlay another. Also it is the determinant color to make the result lighter or darker.color2
: A color object to be overlayed.
Returns: color
Example:
overlay(#ff6600, #000000);
###softlight
Similar to overlay
but avoid pure black resulting in pure black, and pure white resulting in pure white.
Parameters:
color1
: A color object to soft light another.color2
: A color object to be soft lighten.
Returns: color
Example:
softlight(#ff6600, #000000);
###hardlight
Similar to overlay
but use the second color to detect light and dark channels instead of using the first color.
Parameters:
color1
: A color object to overlay another.color2
: A color object to be overlayed. Also it is the determinant color to make the result lighter or darker.
Returns: color
Example:
overlay(#ff6600, #000000);
###difference Substracts the second color from the first color. The operation is made per RGB channels. The result is a darker color.
Parameters:
color1
: A color object to act as the minuend.color2
: A color object to act as the subtrahend.
Returns: color
Example:
difference(#ff6600, #000000);
###exclusion
Similar effect to difference
with lower contrast.
Parameters:
color1
: A color object to act as the minuend.color2
: A color object to act as the subtrahend.
Returns: color
Example:
exclusion(#ff6600, #000000);
###average Compute the average of two colors. The operation is made per RGB channels.
Parameters:
color1
: A color object.color2
: A color object.
Returns: color
Example:
average(#ff6600, #000000);
###negation
Do the opposite effect from difference
. The result is a brighter color. Note: The opposite effect doesn't mean the inverted effect as resulting to an addition operation.
Parameters:
color1
: A color object to act as the minuend.color2
: A color object to act as the subtrahend.
Returns: color
Example:
negation(#ff6600, #000000);
See LICENSE
file.
Copyright (c) 2012 Rubens Mariuzzo