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robertmegone/README.md

Robert Megone

Game Designer, Gameplay Programmer, and QA Tester

Visit My Portfolio

Credited on:

Tech Stack

Unity C# Git Unreal Engine

Clients

Motiviti Terrible Toybox Spooky Doorway Revolution Software Double Fine Brain&Brain Blyts SkyGoblin Venture Moon Prior Art Beep Games Inquisiment Electric Eggplant Playchilla

Let's Connect

I'm always open to new opportunities or collaborations. Feel free to reach out via

LinkedIn Badge or X/Twitter Badge

Open Source Contributions

    ScummVM:
  • Early reverse engineering and reimplementation of callbacks for Teenagent engine.
  • Reimplementation of title screens for Maniac Mansion (NES)
  • Reimplementation of SCUMM engine Playback feature(used in the DOS Monkey Island 2 Demo, but the functionality was exposed in MI1, MI2 and FoA)
  • Implemented SQUASH decompression algorithm and MOD playback support for Simon the Sorcerer (Acorn)
  • Implemented music driver and playback for music in Elvira 1 and 2 (Atari ST)
  • Implemented a standalone tool to extract ScummVM compatible datafiles from Simon the Sorcerer disk images (Acorn)
  • Implemented original language overlay support for Simon the Sorcerer II (Amiga/Mac)
  • Fixed palette colours for Elvira II Atari (ST)
  • Implemented more accurate rendering for Personal Nightmare(Amiga)
  • Implementing day/night palette stepping for Personal Nightmare(Amiga/Atari ST)

  • WIP:
  • Reverse engineering and reimplementation of a ScummVM engine for Scooby Doo Mystery (Sega Genesis)
  • Implementing EGA support for Elvira 1 and 2(DOS)
  • Implementing support for Teenagent (Amiga)
  • Implementing CGA mode for Personal Nightmare

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