Credited on:
- Elroy and the Aliens (Motiviti)
- Slender Threads (Blyts)
- Return to Monkey Island (Terrible Toybox)
- The Darkside Detective (Spooky Doorway)
- The Darkside Detective: A Fumble in the Dark (Spooky Doorway)
- Delores: A Thimbleweed Park Mini-Adventure (Terrible Toybox)
- Beyond a Steel Sky (Revolution Software)
- Thimbleweed Park (Terrible Toybox)
- Broken Sword 5: The Serpent's Curse (Revolution Software)
- Broken Sword 2: The Smoking Mirror - Remastered (Revolution Software)
- Broken Sword: Shadow of the Templars - Director's Cut (Revolution Software)
- Beneath a Steel Sky - iBASS (Revolution Software)
I'm always open to new opportunities or collaborations. Feel free to reach out via
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ScummVM:
- Early reverse engineering and reimplementation of callbacks for Teenagent engine.
- Reimplementation of title screens for Maniac Mansion (NES)
- Reimplementation of SCUMM engine Playback feature(used in the DOS Monkey Island 2 Demo, but the functionality was exposed in MI1, MI2 and FoA)
- Implemented SQUASH decompression algorithm and MOD playback support for Simon the Sorcerer (Acorn)
- Implemented music driver and playback for music in Elvira 1 and 2 (Atari ST)
- Implemented a standalone tool to extract ScummVM compatible datafiles from Simon the Sorcerer disk images (Acorn)
- Implemented original language overlay support for Simon the Sorcerer II (Amiga/Mac)
- Fixed palette colours for Elvira II Atari (ST)
- Implemented more accurate rendering for Personal Nightmare(Amiga)
- Implementing day/night palette stepping for Personal Nightmare(Amiga/Atari ST)
- Reverse engineering and reimplementation of a ScummVM engine for Scooby Doo Mystery (Sega Genesis)
- Implementing EGA support for Elvira 1 and 2(DOS)
- Implementing support for Teenagent (Amiga)
- Implementing CGA mode for Personal Nightmare
WIP:


















