QuickJS is a small and embeddable Javascript engine written by Fabrice Bellard.
go-quickjs is a package wrapping quickjs and making it a pragmatic embeddable language.
With some helper functions provided by go-quickjs, calling Golang functions from Javascript,
or calling Javascript functions from Golang are both very simple. So, with the help of go-quickjs, quickjs
can be embedded in Golang application easily.
The package is fully go-getable, So, just type
go get github.com/rosbit/go-quickjs
to install.
package main
import (
"github.com/rosbit/go-quickjs"
"fmt"
)
func main() {
ctx, err := quickjs.NewContext()
if err != nil {
fmt.Printf("%v\n", err)
return
}
res, _ := ctx.Eval("a + b", map[string]interface{}{
"a": 10,
"b": 1,
})
fmt.Println("result is:", res)
}Suppose there's a Javascript file named a.js like this:
function add(a, b) {
return a+b
}one can call the Javascript function add() in Go code like the following:
package main
import (
"github.com/rosbit/go-quickjs"
"fmt"
)
var add func(int, int)int
func main() {
ctx, err := quickjs.NewContext()
if err != nil {
fmt.Printf("%v\n", err)
return
}
if _, err = ctx.EvalFile("a.js", nil); err != nil {
fmt.Printf("%v\n", err)
return
}
// method 1: bind JS function with a golang var
if err = ctx.BindFunc("add", &add); err != nil {
fmt.Printf("%v\n", err)
return
}
res := add(1, 2)
// method 2: call JS function using CallFunc
// res, err := ctx.CallFunc("add", 1, 2)
// if err != nil {
// fmt.Printf("%v\n", err)
// return
// }
fmt.Println("result is:", res)
}Javascript calling Go function is also easy. In the Go code, make a Golang function
as Javascript global function by calling EvalFile by registering. There's the example:
package main
import (
"github.com/rosbit/go-quickjs"
"fmt"
)
// function to be called by Javascript
func adder(a1 float64, a2 float64) float64 {
return a1 + a2
}
func main() {
ctx, err := quickjs.NewContext()
if err != nil {
fmt.Printf("%v\n", err)
return
}
if _, err = ctx.EvalFile("b.js", map[string]interface{}{
"adder": adder, // b.js containing code calling "adder"
}); err != nil {
fmt.Printf("%v\n", err)
}
}In Javascript code, one can call the registered function directly. There's the example b.js.
r = adder(1, 100) // the function "adder" is implemented in Go
console.log(r)Go values passed to JS (maps, structs, pointers) are handed over with all
fields at any nesting depth, and struct methods are callable as JS functions.
console.log renders them so they can be inspected directly: fields are
listed and methods show up as [Function: Name] instead of undefined.
console.log(me) // me is a *Person set from Go
// {Greet: [Function: Greet], age: 18, greet: [Function: Greet], name: 绿兵, ...}
me.greet("hi") // methods are called on the original Go valueThe package is not fully tested, so be careful.
Pull requests are welcome! Also, if you want to discuss something send a pull request with proposal and changes. Convention: fork the repository and make changes on your fork in a feature branch.