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sammabeza/README.md

Sam Mabeza

Computer Science student and aspiring systems librarian with interests in low-level programming, narrative systems, and information architecture. I build tools that bridge the gap between technology and knowledge preservation.

Current Focus

  • Completing CS50 — foundational computer science with C
  • Learning Kotlin for high school robotics team
  • Preparing for AP Computer Science A (Java) and AP Statistics
  • Developing proficiency with Git and version control

Projects

Terminal-based inventory management system for library collections. Implements case-insensitive duplicate detection, formatted reporting, and persistent data storage for tracking books, authors, and circulation data.

Terminal application for managing book reviews with star ratings and written feedback. Features automatic file persistence and review browsing functionality.

Terminal-based art heist sim where players build a criminal reputation through strategic museum thefts. Built in C to explore game design, decision trees, and narrative mechanics. Inspired by The Art Thief by Michael Finkel.

Technical Skills

Languages: C, Java (learning), Kotlin (learning)
Tools: Git, VS Code
Interests: Systems programming, digital archives, narrative game design, information organization

Note on Repositories

Most of my early coursework remains in private repositories (CS50 academic integrity), but I'm actively sharing personal projects and original work as I continue learning.

Popular repositories Loading

  1. book-review-tracker book-review-tracker Public

    A terminal-based book review manager with persistent storage, built in C to explore file I/O, memory management, and modular programming practices.

    C 1

  2. library-inventory library-inventory Public

    A terminal-based library inventory management system for tracking book copies. Developed in C to demonstrate fundamental programming concepts including file I/O.

    C 1

  3. sammabeza sammabeza Public

  4. art-thief art-thief Public

    Terminal-based art heist sim where players build a criminal reputation through strategic museum thefts. Built in C to explore game design, decision trees, and narrative mechanics. Inspired by The A…

    C