π Iβm currently working on building Obelix, a NixOS-based self-hosted DevSecOps infrastructure stack, and SHARD, a self-hosted advanced refinery for data. I also maintain and experiment with projects like Starfront (a Unity 6 sci-fi base-building game), ArcusFlow (an amateur athlete telemetry pod), and automation tooling such as Menhir (Hydra-based CI orchestrator).
π± Iβm currently learning Model-Based Systems Engineering (MBSE), reproducible builds with Nix, and advanced DevSecOps practices.
π― Iβm looking to collaborate on:
- Open-source NixOS modules and infrastructure tooling
- Game development (Unity 6, systems/narrative design)
- Wearables and telemetry (ArcusFlow hardware/software stack)
- Self-hosted data aggregation, visualization, and analysis
π€ Iβm looking for help with:
- Velocity Template Language (VTL) in CI/CD pipelines
- Advanced Hydra CI integrations and GitHub status reporting
π¬ Ask me about:
- NixOS, Hydra, Kubernetes, GitOps, reproducible infra
- Unity 6 development for sci-fi/strategy games
- Amateur athlete tracking and telemetry design
- Self-hosted data visualization (Grafana, Prometheus, PostgreSQL)
π« How to reach me: GitHub Profile
π Pronouns: He/Him
β‘ Fun fact: All my infrastructure hosts are named after He-Man villains (Trapjaw, Beastman, Evil-Lyn, etc.), and Obelixβs environments are named after Asterix characters.
- Obelix β Declarative, unbreakable NixOS-based DevSecOps infrastructure.
- SHARD β Self-hosted advanced refinery for data (Grafana, Prometheus, S3, Keycloak, Istio).
- Starfront β Unity 6 sci-fi exploration & base-building game.
- Menhir β Hydra-based CI orchestrator with GitHub auto-merge.
- LifeOrg β Personal productivity & structured goal tracking.
- πΉ Bootstrap Obelix with hardened NixOS containers and full GitOps lifecycle.
- πΉ Add Trivy + Syft scanning pipelines for SBOM & vulnerability tracking.
- πΉ Expand SHARD with Fitbit, Oura, and Google Fit integrations.
- πΉ Prototype ArcusFlow telemetry pod PCB and firmware.
- πΉ Implement first Starfront playable loop in Unity 6.
- Infrastructure: NixOS Β· Hydra CI Β· FluxCD Β· Kubernetes Β· Longhorn Β· MinIO Β· Keycloak Β· Istio Β· Vault
- Data: Grafana Β· Prometheus Β· PostgreSQL Β· Trivy Β· Syft
- Languages: Rust Β· Go Β· Python Β· Nix Β· C++ Β· C# (Unity)
- Game Dev: Unity 6 LTS Β· Narrative design Β· Semi-realistic isometric art pipelines
- MBSE with ISO/IEC 12207, 15288, 15939, 29119, and 27001 alignment.
- GitHub-driven CI/CD pipelines for reproducible builds.
- Agile + Systems Engineering practices for defense-oriented training.
- Infrastructure: Build and scale Obelix, a NixOS-based DevSecOps platform with reproducible builds, SBOM pipelines, and hardened containers.
- Data: Develop SHARD for self-hosted data aggregation, analysis, and visualization with integrations like Fitbit, Oura, and Google Fit.
- Games: Create Starfront, a Unity 6 sci-fi base-building game with handcrafted narrative progression and meaningful player archetypes.
- Hardware: Prototype ArcusFlow telemetry pods for amateur athletes with heart rate, GPS, and acceleration tracking.
- Personal: Maintain fitness (Australian Rules Football performance focus), core strength, and balance with structured training and recovery.
- Learning: Advance knowledge in MBSE, Nix reproducible pipelines, Unity 6 systems design, and wearables/embedded systems.



