Thanks to visit codestin.com
Credit goes to github.com

Skip to content
View skumbananaaa's full-sized avatar

Block or report skumbananaaa

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 250 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
skumbananaaa/README.md

Hi

My name is Herman, I'm a student at BTH in Karlskrona, Sweden, currently studying for a Master of Science in Game- and Software Development.

My current core programming interest is 3D-rendering with focus on light transportation, ray tracing and render pipeline automatization. I've had these interests since the start of a school project in Spring 2020. The project was a 3D-rendering application with focus testing different ray tracing capabilities in Vulkan, see VulkanBoys.

This project had me research different ray tracing techniques for simulation light transportation, the cooler ones I tried were Irradiance Probes and Path Tracing with Spatio-Temporal Denoising. Although my understanding of these topics were lacking during the project so the results where subpar to say the least.

After this, me and two friends started another project which was meant to be used later on as a base for a bigger game development project, see LambdaEngine. For the better of summer 2020 I expanded this engine, I implemented a RenderGraph to make testing different light transportation techniques less of a hassle. I also implemented a physically based Path Tracer with support for Area Lights.

This engine then became the base for the current school project that I'm working on CrazyCanvas. And that about explains how I got where I am now.

Other projects that I've worked on throughout the years:

  • Small Game Project was a course where we developed a ship crisis simulator game using OpenGL.
  • 3D-Programming Project was my first introduction to 3D programming, where I developed a rendering application using OpenGL. Techniques include but are not limited to: PBR based lighting with IBL and Spotlights, Shadowmapping Multiple lights, Displacement mapping using tesselation, Parallax mapping, custom OBJ loading.
  • CUDA Net was a project where I experimented with CUDA and tried to make a Neural Net which utilized it.
  • Space Shooter was one of the first Game Development project that I made at BTH.

Popular repositories Loading

  1. Litet-Spelprojekt Litet-Spelprojekt Public

    C++ 1 2

  2. Objektorienterad-Design Objektorienterad-Design Public

  3. Android-Game Android-Game Public

    First Android Game

    Java

  4. GDXGame GDXGame Public

    First game with libGDX

    Java

  5. PoE-Trader PoE-Trader Public

    Python

  6. SGFFalthandbok SGFFalthandbok Public

    Java