Optimized (and improved support for Unity 5 to 2022)#1
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what I did: - Rearranged methods. - Added support for latest unity 5. (just tested unity 5 and unity 2022) - Optimized scroll view to update thumbnails, buttons and labels only when element visible in view. - Layout changes inside scroll view for maximum info visibility per element" know issue: - scroll down to last element and resize window will throw some error on console.
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Had to do this for it to compile. Can confirm the scroll view better performances ! #if UNITY_2021 || UNITY_2020 //L.305
for (int i = 0; i < 3; i++) //TODO Get secondaries array length instead
{
if (tSpriteRenderer.sprite.getSecondaryTexture(i) == null) continue;
#if UNITY_2021_3
var tSpriteSecondaryTextureDetail = GetTextureDetail(tSpriteRenderer.sprite.getSecondaryTexture(i));
#else
var tSpriteSecondaryTextureDetail = GetTextureDetail(tSpriteRenderer.sprite.getSecondaryTexture(i), renderer);
#endif
if (!ActiveTextures.Contains(tSpriteSecondaryTextureDetail)) {
ActiveTextures.Add(tSpriteSecondaryTextureDetail);
}
} |
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what I did:
know issue: