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GLITCHDEX MALL - AI-Native Reconstruction Project

Status: 🧪 Active Lab: v8-nextgen/ (working branch) Canonical Version: v7-nextgen/ Philosophy: Reconstruction > Hallucination | Canon Emerges from Evidence


🎯 Quick Start

For New Contributors / AI Agents

Read these first (in order):

  1. .github/model-instructions.md - AI agent guidelines
  2. docs/AI_INTENT.md - Project philosophy
  3. v7-nextgen/README.md - Canonical entry point (stable)
  4. v8-nextgen/README.md - Lab branch (active experiments)

For Players

Launch the shareware collection:

./LAUNCH_GUI.sh   # Mid-90s GUI launcher (mouse + keyboard)
# OR
./LAUNCH.sh       # Classic text launcher (keyboard only)

Playable versions are in /archive/:

  • v3-eastland: Full graphical game (Pygame)
  • v4-renderist: Cloud simulation demo

📁 Repository Structure

GLUTCHDEXMALL/
│
├── v7-nextgen/              ⭐ CANONICAL - Primary development path
│   ├── README.md            # Start here for stable canon work
│   ├── canon/               # Authoritative entity definitions
│   ├── docs/                # Documentation
│   ├── src/                 # Source code (white box skeleton)
│   ├── data/                # Game data
│   └── assets/              # Photos, maps, media
│
├── v8-nextgen/              🧪 LAB - Active experiments/working branch
│   ├── README.md            # Start here for lab work
│   ├── canon/               # Experimental definitions
│   ├── docs/                # Documentation for experiments
│   ├── src/                 # Prototype source code
│   ├── data/                # Experimental data
│   └── assets/              # Lab media
│
├── ai/                      🤖 AI-Native Tooling
│   ├── spynt/               # Character spine schemas
│   ├── sora/                # Video generation templates
│   ├── mallOS/              # Simulation state management
│   ├── renderist/           # Lore and metaphysics
│   ├── pipelines/           # Automation scripts
│   └── models/              # ML artifacts (future)
│
├── archive/                 📚 Historical Context (v1-v5)
│   ├── v1-doofenstein/      # Original Wolf3D-style game
│   ├── v2-immersive-sim/    # Advanced AI architecture
│   ├── v3-eastland/         # Pygame graphical engine
│   ├── v4-renderist/        # Cloud-driven world
│   ├── v5-eastland/         # CRD reconstruction docs
│   └── misc_unused_assets/  # Legacy files
│
├── docs/                    📖 Project Documentation
│   ├── AI_INTENT.md         # AI philosophy
│   ├── AI_MEMORY.md         # Project memory/context
│   ├── AI_FILES_SUMMARY.md  # File reference guide
│   └── VERSION_MATRIX.md    # Version comparison
│
├── .github/
│   └── model-instructions.md  # AI agent behavior guidelines
│
├── launcher_gui.py          # GUI launcher (Windows 95 style)
├── shareware_gen_v2.py      # Program generator
├── LAUNCH_GUI.sh / LAUNCH.sh  # Quick launch scripts
│
├── VERSION_GUIDE.md         # Detailed version history
├── LAUNCHER_README.md       # Launcher documentation
└── README.md                # This file

🎮 What is GLUTCHDEXMALL?

An AI-native, multi-era simulation of Eastland Mall (Tulsa, OK, 1981-2011), treated as a civic-scale interior megastructure, not a simple game level.

Key Concepts

Civic-Scale Architecture

  • ~1,000,000+ sq ft total footprint (~15-17 football fields)
  • Tensile sail roof with masts reaching 60-80+ feet
  • Atrium diameter: 150-200+ feet (space station scale, not building scale)
  • Two-level structure with sunken food court

Multi-Era Timeline

  • 1981: Opening year - optimistic, tensile roof new
  • 1995: Peak era - fully occupied, bustling
  • 2005: Decline period - vacancies, atmosphere shift
  • 2011: Closure year - abandonment, memory

All eras are canon. Contradictions reveal layers.

Cloud-Driven Reality

  • Global Cloud pressure (0-100)
  • Four moods: tension, wander, surge, bleed
  • Reality shifts based on NPC contradictions
  • 60fps simulation, Cloud tick every 10 frames

🏗️ Development Status

V6-NextGen (Canonical Target)

Status: White box - clean slate for AI-assisted rebuild

What exists:

  • Directory skeleton (canon/, docs/, src/, data/, assets/)
  • Comprehensive READMEs
  • Entry point placeholder (src/main.py)

What's next:

  • Canon entity definitions (characters, zones, items)
  • MallOS simulation engine implementation
  • NPC AI system
  • Multi-era timeline switching
  • Video generation integration

Archive (v1-v5)

Status: Frozen - reference only, do not modify

Historical versions preserved for:

  • Architecture patterns (v2 AI, v4 Cloud)
  • Metrology foundation (v5 CRD measurements)
  • Gameplay reference (v1, v3)
  • Evolution context

🤖 AI-Native Development

GLUTCHDEXMALL is part of GitHub's AI-Native Development Cohort.

For AI Agents

Before generating code:

  1. Read .github/model-instructions.md (non-negotiable)
  2. Check docs/AI_INTENT.md for philosophical constraints
  3. Reference archive/v5-eastland/ for scale/measurements
  4. Use schemas from /ai/ (spynt, mallOS, renderist)

Key principles:

  • Reconstruction > Hallucination - base on photo evidence
  • Metrology first - escalator = 8" step height, 30° incline
  • Civic scale - airport concourse interior, not small building
  • CRD workflow - classify, reference, document before implementing

For Human Developers

When building in v6:

  • All new work goes in v6-nextgen/
  • Use /archive/ for context only (don't modify)
  • Validate against /ai/ schemas
  • Follow CRD methodology (v5 patterns)
  • Reference archive/v5-eastland/README_ARCHITECTURAL_CONTEXT.md for scale

📚 Key Documents

Essential Reading

Reference Materials

Technical Specs


🚀 Getting Started

Play Existing Versions

# Launch GUI (recommended)
./LAUNCH_GUI.sh

# Or launch text-based
./LAUNCH.sh

# Or directly run a version
cd archive/v3-eastland && python src/main_pygame.py
cd archive/v4-renderist && python src/main.py

Develop on V6

# 1. Read the canonical README
cat v6-nextgen/README.md

# 2. Review AI guidelines
cat .github/model-instructions.md

# 3. Check scale context
cat archive/v5-eastland/README_ARCHITECTURAL_CONTEXT.md

# 4. Explore AI tooling
ls -R ai/

# 5. Start building!
cd v6-nextgen/src/

Run Validation

# (Future) Validate schemas
python ai/pipelines/validation/validate_all.py

# (Future) Process photos
python ai/pipelines/photo_processing/batch_classify.py

🎯 Project Goals

  1. Accurate Reconstruction

    • Use CRD methodology to measure and document Eastland Mall from photos
    • Maintain civic-scale architecture (no shrinking!)
    • Multi-era timeline with full contradictions preserved
  2. AI-Native Implementation

    • Structured schemas for all entities (characters, zones, items)
    • Automated pipelines for photo classification and validation
    • Integration with video generation (Sora/Runway)
  3. Playable Experience

    • Cloud-driven simulation with reality shifts
    • NPC AI with memory and contradictions
    • Multi-era exploration (switch between 1981/1995/2005/2011)
  4. Historical Preservation

    • Document mall architecture and culture
    • Honor original KKT design (tensile roof pioneers)
    • Archive community memories

🤝 Contributing

For contributors:

  1. Work in v6-nextgen/ (never modify /archive/)
  2. Follow CRD workflow (classify, reference, document)
  3. Validate measurements (escalator standards, civic scale)
  4. Reference photos from v6-nextgen/assets/photos/
  5. Check AI guidelines before committing

For AI agents:

  1. Always read .github/model-instructions.md first
  2. Respect version chronology (v1-v5 are historical)
  3. Build in v6, reference archive for context
  4. Validate against metrology constraints
  5. Mark assumptions explicitly

📜 Credits

Architecture: KKT Architects (original Eastland Mall design, 1981) Photos: Community archives, historical documentation Code: Open source, AI-assisted development Project: AI-native reconstruction of civic-scale architecture

Special thanks:

  • Historical Tulsa archivists
  • Mall culture preservationists
  • AI-native development community

🔗 Quick Links


📞 Status & Contact

Status: Active development - AI-native cohort (GitHub) Version: 6.0-dev (white box) Last Updated: 2025-11-21


╔════════════════════════════════════════════════════════════════╗
║                                                                ║
║  "V6 is the future. Everything else is archaeology."          ║
║  "Canon emerges from resonance and repetition, not ego."      ║
║  "Reconstruction > Hallucination"                             ║
║  "Space station with a parking lot, not a building."          ║
║                                                                ║
╚════════════════════════════════════════════════════════════════╝

Read v6-nextgen/README.md to begin.

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