Efficiently generate cryptographically strong random strings of specified entropy from various character sets.
- Installation
- Usage
- Overview
- Real Need
- Character Sets
- Custom Characters
- Efficiency
- Custom Bytes
- Take Away
Add entropy_string
to mix.exs
dependencies:
def deps do
[ {:entropy_string, "~> 1.0.0"} ]
end
Update dependencies
mix deps.get
To run code snippets in the Elixir shell
> mix compile
> iex -pa _build/default/lib/entropy_string/ebin
Erlang/OTP ...
iex(1)>
Generate a potential of 1 million random strings with 1 in a billion chance of repeat:
iex(1)> import EntropyString
EntropyString
iex(2)> entropy_bits(1.0e6, 1.0e9) |> random_string
"GhrB6fJbD6gTpT"
EntropyString
uses predefined charset32
characters by default (reference Character Sets). To get a random hexadecimal string with the same entropy bits as above (see Real Need for description of what entropy bits represents):
iex(1)> import EntropyString
EntropyString
iex(2)> import EntropyString.CharSet, only: [charset16: 0]
EntropyString.CharSet
iex(3)> entropy_bits(1.0e6, 1.0e9) |> random_string(charset16)
"acc071449951325cc5"
Custom characters may be specified. Using uppercase hexadecimal characters:
iex(1)> import EntropyString
EntropyString
iex(2)> import EntropyString.CharSet, only: [charset16: 0]
EntropyString.CharSet
iex(3)> entropy_bits(1.0e6, 1.0e9) |> random_string(String.upcase(charset16))
"E75C7A50972E4994ED"
Convenience functions exists for a variety of random string needs. For example, to create OWASP session ID using predefined base 32 characters:
iex(1)> import EntropyString.CharSet, only: [charset32: 0]
EntropyString.CharSet
iex(2)> EntropyString.session_id(charset32)
"rp7D4hGp2QNPT2FP9q3rG8tt29"
Or a 256 bit token using RFC 4648 file system and URL safe characters:
iex(1)> import EntropyString.CharSet, only: [charset64: 0]
EntropyString.CharSet
iex(2)> EntropyString.token(charset64)
"X2AZRHuNN3mFUhsYzHSE_r2SeZJ_9uqdw-j9zvPqU2O"
The macro use EntropyString
adds the following functions to a module: small_id/1
, medium_id/1
, large_id/1
, session_id/1
, token/1
, random_string/2
, and charset/0
. Without any options, the predefined CharSet.charset32
is automatically used by all these functions except token/2
, which uses CharSet.charset64
by default.
iex(1)> defmodule Id, do: use EntropyString
{:module, Id,
...
iex(2)> Id.session_id
"69fB27R2TLNNr3bQNFbjTp399Q"
Generate a total of 30 potential strings with a 1 in a million chance of a repeat:
iex(1)> defmodule Id, do: use EntropyString
{:module, Id,
...
iex(2)> Id.small_id
"6jQTmD"
The default CharSet for a module can be specified by passing the charset
option to the use
macro:
iex(1)> defmodule HexId, do: use EntropyString, charset: EntropyString.CharSet.charset16
{:module, HexId,
...
iex> HexId.session_id
"f54a61dd3018cbdb1c495a15b5e7f383"
Passing a String
as the charset
option specifies custom characters to use in the module:
iex(1)> defmodule DingoSky, do: use EntropyString, charset: "dingosky"
{:module, DingoSky,
...
iex(2)> DingoSky.medium_id
"dgoiokdooyykyisyyyoioks"
The function charset
reveals the characters in use by the module:
iex(2)> defmodule Id, do: use EntropyString
{:module, Id,
...
iex(3)> Id.charset
"2346789bdfghjmnpqrtBDFGHJLMNPQRT"
To run the examples in the examples.exs
file, first compile EntropyString
> mix compile
and then launch the Elixir shell from the project base directory using the command below. The customization in iex.exs
automatically loads EntropyString
and runs the file examples.exs
.
> iex --dot-iex iex.exs
Erlang/OTP ...
EntropyString Loaded
Results of executing examples.exs file
--------------------------------------
Id: Predefined base 32 CharSet
Characters: 2346789bdfghjmnpqrtBDFGHJLMNPQRT
Session ID: L42P32Ldj6L8JdTTdt2HtHnp68
Base64Id: Predefined URL and file system safe CharSet
Characters: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_
Session ID: T9QCb6JqJKT4tTpIxXQjZQ
HexId: Predefined hex CharSet
Characters: 0123456789abcdef
Small ID: 377831e9
UpperHexId: Uppercase hex CharSet
Characters: 0123456789ABCDEF
Medium ID: EDC4C43949CC6D1D38
DingoSky: Custom CharSet for a million IDs with a 1 in a billion chance of repeat
Characters: dingosky
DingoSky ID: yyynonysygngkysgydddgyn
MyServer: 256 entropy bit token
Characters: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_
MyServer Token: RtJosJEgOmA0oy8wPyUGju6SeJhCDJslTPUlVbRJgRM
Further commands can use the loaded modules:
ES-iex> HexId.medium_id
"e092b3e3e13704681f"
ES-iex> DingoSky.id
"sngksyygyydgsknsdidysnd"
ES-iex> MyServer.token
"mT2vN607xeJy8qzVElnFbCpCyYpuWrYRRKbtTsNI6RN"
EntropyString
provides easy creation of randomly generated strings of specific entropy using various character sets. Such strings are needed when generating, for example, random IDs and you don't want the overkill of a GUID, or for ensuring that some number of items have unique identifiers.
A key concern when generating such strings is that they be unique. To truly guarantee uniqueness requires either deterministic generation (e.g., a counter) that is not random, or that each newly created random string be compared against all existing strings. When ramdoness is required, the overhead of storing and comparing all strings is often too onerous and a different tack is needed.
A common strategy is to replace the guarantee of uniqueness with a weaker but often sufficient probabilistic uniqueness. Specifically, rather than being absolutely sure of uniqueness, we settle for a statement such as "there is less than a 1 in a billion chance that two of my strings are the same". This strategy requires much less overhead, but does require we have some manner of qualifying what we mean by, for example, "there is less than a 1 in a billion chance that 1 million strings of this form will have a repeat".
Understanding probabilistic uniqueness requires some understanding of entropy and of estimating the probability of a collision (i.e., the probability that two strings in a set of randomly generated strings might be the same). Happily, you can use EntropyString
without a deep understanding of these topics.
We'll begin investigating EntropyString
by considering our Real Need when generating random strings.
Let's start by reflecting on a common statement of need for developers, who might say:
I need random strings 16 characters long.
Okay. There are libraries available that address that exact need. But first, there are some questions that arise from the need as stated, such as:
- What characters do you want to use?
- How many of these strings do you need?
- Why do you need these strings?
The available libraries often let you specify the characters to use. So we can assume for now that question 1 is answered with:
Hexadecimal will do fine.
As for question 2, the developer might respond:
I need 10,000 of these things.
Ah, now we're getting somewhere. The answer to question 3 might lead to the further qualification:
I need to generate 10,000 random, unique IDs.
And the cat's out of the bag. We're getting at the real need, and it's not the same as the original statement. The developer needs uniqueness across some potential number of strings. The length of the string is a by-product of the uniqueness, not the goal, and should not be the primary specification for the random string.
As noted in the Overview, guaranteeing uniqueness is difficult, so we'll replace that declaration with one of probabilistic uniqueness by asking:
- What risk of a repeat are you willing to accept?
Probabilistic uniqueness contains risk. That's the price we pay for giving up on the stronger declaration of strict uniqueness. But the developer can quantify an appropriate risk for a particular scenario with a statement like:
I guess I can live with a 1 in a million chance of a repeat.
So now we've gotten to the developer's real need:
I need 10,000 random hexadecimal IDs with less than 1 in a million chance of any repeats.
Not only is this statement more specific, there is no mention of string length. The developer needs probabilistic uniqueness, and strings are to be used to capture randomness for this purpose. As such, the length of the string is simply a by-product of the encoding used to represent the required uniqueness as a string.
How do you address this need using a library designed to generate strings of specified length? Well, you don't directly, because that library was designed to answer the originally stated need, not the real need we've uncovered. We need a library that deals with probabilistic uniqueness of a total number of some strings. And that's exactly what EntropyString
does.
Let's use EntropyString
to help this developer by generating 5 IDs:
iex(1)> import EntropyString
EntropyString
iex(2)> import EntropyString.CharSet, only: [charset16: 0]
EntropyString.CharSet
iex(3)> bits = entropy_bits(10000, 1000000)
45.50699332842307
iex(4)> for x <- :lists.seq(1,5), do: random_string(bits, charset16)
["85e442fa0e83", "a74dc126af1e", "368cd13b1f6e", "81bf94e1278d", "fe7dec099ac9"]
To generate the IDs, we first use
bits = entropy_bits(10000, 1000000)
to determine how much entropy is needed to generate a potential of 10000 strings while satisfy the probabilistic uniqueness of a 1 in a million risk of repeat. We can see from the output of the Elixir shell it's about 45.51 bits. Inside the list comprehension we used
random_string(bits, charset16)
to actually generate a random string of the specified entropy using hexadecimal (charSet16) characters. Looking at the IDs, we can see each is 12 characters long. Again, the string length is a by-product of the characters used to represent the entropy we needed. And it seems the developer didn't really need 16 characters after all.
Finally, given that the strings are 12 hexadecimals long, each string actually has an information carrying capacity of 12 * 4 = 48 bits of entropy (a hexadecimal character carries 4 bits). That's fine. Assuming all characters are equally probable, a string can only carry entropy equal to a multiple of the amount of entropy represented per character. EntropyString
produces the smallest strings that exceed the specified entropy.
As we've seen in the previous sections, EntropyString
provides predefined characters for each of the supported character set lengths. Let's see what's under the hood. The predefined CharSet
s are charset64, charset32, charset16, charset8, charset4 and charset2. The characters for each were chosen as follows:
- CharSet 64: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_
- The file system and URL safe char set from RFC 4648.
- CharSet 32: 2346789bdfghjmnpqrtBDFGHJLMNPQRT
- Remove all upper and lower case vowels (including y)
- Remove all numbers that look like letters
- Remove all letters that look like numbers
- Remove all letters that have poor distinction between upper and lower case values. The resulting strings don't look like English words and are easy to parse visually.
- CharSet 16: 0123456789abcdef
- Hexadecimal
- CharSet 8: 01234567
- Octal
- CharSet 4: ATCG
- DNA alphabet. No good reason; just wanted to get away from the obvious.
- CharSet 2: 01
- Binary
You may, of course, want to choose the characters used, which is covered next in Custom Characters.
Being able to easily generate random strings is great, but what if you want to specify your own characters? For example, suppose you want to visualize flipping a coin to produce 10 bits of entropy.
iex(1)> defmodule Coin do
...> use EntropyString, charset: EntropyString.CharSet.charset2
...> def flip(flips), do: Coin.random_string(flips)
...> end
{:module, Coin,
...
iex(2)> Coin.flip(10)
"0100101011"
The resulting string of 0's and 1's doesn't look quite right. Perhaps you want to use the characters H and T instead.
iex(1)> defmodule Coin do
...> use EntropyString, charset: "HT"
...> def flip(flips), do: Coin.random_string(flips)
...> end
{:module, Coin,
...
iex(2)> Coin.flip(10)
"HTTTHHTTHH"
As another example, we saw in Character Sets the predefined hex characters for charSet16
are lowercase. Suppose you like uppercase hexadecimal letters instead.
iex(1)> defmodule HexString, do: use EntropyString, charset: "0123456789ABCDEF"
{:module, HexString,
...
iex(2)> HexString.random_string(48)
"46E9DEA024F8"
To facilitate efficient generation of strings, EntropyString
limits character set lengths to powers of 2. Attempting to use a character set of an invalid length returns an error.
iex(1)> import EntropyString
EntropyString
iex(2)> EntropyString.random_string(48, "123456789ABCDEF")
{:error, "Invalid char count: must be one of 2,4,8,16,32,64"}
Likewise, since calculating entropy requires specification of the probability of each symbol, EntropyString
requires all characters in a set be unique. (This maximize entropy per string as well).
iex(1)> import EntropyString
EntropyString
iex(2)> EntropyString.random_string(48, "123456789ABCDEF1")
{:error, "Chars not unique"}
To efficiently create random strings, EntropyString
generates the necessary number of random bytes needed for each string and uses those bytes in a binary pattern matching scheme to index into a character set. For example, to generate strings from the 32 characters in the charSet32 character set, each index needs to be an integer in the range [0,31]
. Generating a random string of charSet32 characters is thus reduced to generating random indices in the range [0,31]
.
To generate the indices, EntropyString
slices just enough bits from the random bytes to create each index. In the example at hand, 5 bits are needed to create an index in the range [0,31]
. EntropyString
processes the random bytes 5 bits at a time to create the indices. The first index comes from the first 5 bits of the first byte, the second index comes from the last 3 bits of the first byte combined with the first 2 bits of the second byte, and so on as the bytes are systematically sliced to form indices into the character set. And since binary pattern matching is really efficient, this scheme is quite fast.
The EntropyString
scheme is also efficient with regard to the amount of randomness used. Consider the following possible Elixir solution to generating random strings. To generated a character, an index into the available characters is created using Enum.random
. The code looks something like:
iex(1)> defmodule MyString do
...> @chars "abcdefghijklmnopqrstuvwxyz0123456"
...> @max String.length(@chars)-1
...>
...> defp random_char do
...> ndx = Enum.random 0..@max
...> String.slice @chars, ndx..ndx
...> end
...>
...> def random_string(len) do
...> list = for _ <- :lists.seq(1,len), do: random_char
...> List.foldl(list, "", fn(e,acc) -> acc <> e end)
...> end
...> end
{:module, MyString,
...
iex(2)> MyString.random_string 16
"j0jaxxnoipdgksxi"
In the code above, Enum.random
generates a value used to index into the hexadecimal character set. The Elixir docs for Enum.random
indicate it uses the Erlang rand
module, which in turn indicates that each random value has 58 bits of precision. Suppose we're creating strings with len = 16. Generating each string character consumes 58 bits of randomness while only injecting 5 bits (log2(32)
) of entropy into the resulting random string. The resulting string has an information carrying capacity of 16 * 5 = 80 bits, so creating each string requires a total of 928 bits of randomness while only actually carrying 80 bits of that entropy forward in the string itself. That means 848 bits (91%) of the generated randomness is simply wasted.
Compare that to the EntropyString
scheme. For the example above, plucking 5 bits at a time requires a total of 80 bits (10 bytes) be available. Creating the same strings as above, EntropyString
uses 80 bits of randomness per string with no wasted bits. In general, the EntropyString
scheme can waste up to 7 bits per string, but that's the worst case scenario and that's per string, not per character!
There is, however, a potentially bigger issue at play in the above code. Erlang rand
, and therefor Elixir Enum.random
, does not use a cryptographically strong psuedo random number generator. So the above code should not be used for session IDs or any other purpose that requires secure properties.
There are certainly other popular ways to create random strings, including secure ones. For example, generating secure random hex strings can be done by
iex(1)> Base.encode16(:crypto.strong_rand_bytes(8))
"389B363BB7FD6227"
Or, to generate file system and URL safe strings
iex(1)> Base.url_encode64(:crypto.strong_rand_bytes(8))
"5PLujtDieyA="
Since Base64 encoding is concerned with decoding as well, you would have to strip any padding characters. That's the price of a function for something it wasn't designed for.
These two solutions each have the limitations. You can't alter the characters, but more importantly, each lacks a clear specification of how random the resulting strings actually are. Each specifies byte length as opposed to specifying the entropy bits sufficient to represent some total number of strings with an explicit declaration of an associated risk of repeat using whatever encoding characters you want.
Fortunately you don't need to really understand how secure random bytes are efficiently sliced and diced to use EntropyString
. But you may want to provide your own Custom Bytes, which is the next topic.
As previously described, EntropyString
automatically generates cryptographically strong random bytes to generate strings. You may, however, have a need to provide your own bytes, for deterministic testing or perhaps to use a specialized random byte generator.
Suppose we want a string capable of 30 bits of entropy using 32 characters. We can specify the bytes to use during string generation by
iex(1)> import EntropyString.CharSet, only: [charset32: 0]
EntropyString.CharSet
iex(2)> bytes = <<0xfa, 0xc8, 0x96, 0x64>>
<<250, 200, 150, 100>>
iex(3)> EntropyString.random_string(30, charset32, bytes )
"Th7fjL"
The bytes provided can come from any source. However, an error is returned if the number of bytes is insufficient to generate the string as described in the Efficiency section:
iex(1)> import EntropyString.CharSet, only: [charset32: 0]
EntropyString.CharSet
iex(2)> bytes = <<0xfa, 0xc8, 0x96, 0x64>>
<<250, 200, 150, 100>>
iex(3)> EntropyString.random_string(32, charset32, bytes )
{:error, "Insufficient bytes: need 5 and got 4"}
Note the number of bytes needed is dependent on the number of characters in the character set. For a string representation of entropy, we can only have multiples of the entropy bits per character. In the example above, each character represents 5 bits of entropy. So we can't get exactly 32 bits and we round up by the bits per character to a total 35 bits. We need 5 bytes (40 bits), not 4 (32 bits).
EntropyString.bytes_needed/2
can be used to determine the number of bytes needed to cover a specified amount of entropy for a given character set.
iex(1)> import EntropyString.CharSet, only: [bytes_needed: 2, charset32: 0]
EntropyString.CharSet
iex(2)> bytes_needed(32, charset32())
5
- You don't need random strings of length L.
- String length is a by-product, not a goal.
- You don't need truly unique strings.
- Uniqueness is too onerous. You'll do fine with probabilistically unique strings.
- Probabilistic uniqueness involves measured risk.
- Risk is measured as "1 in n chance of generating a repeat"
- Bits of entropy gives you that measure.
- You need to a total of N strings with a risk 1/n of repeat.
- The characters are arbitrary.
- You need
EntropyString
.
iex(1)> defmodule Id do
...> use EntropyString
...> @bits entropy_bits(1.0e6, 1.0e9)
...> def random, do: Id.random_string(@bits)
...> end
{:module, Id,
...
iex(2)> Id.random
"MP6qn86dHbBjD4"