Different implementations of Particle Life
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Updated
Mar 14, 2024 - Vue
Different implementations of Particle Life
An experiment in artificial life, artificial neural nets, artificial sentience, simulated evolution, simulated consciousness, and genetic programming
Experiment with starting parameters of an artificial world and see how they influence development of its inhabitants and the stability of the system.
A visual simulation of a dynamic terrarium environment with interactive creatures and ambient effects, built using Python and FMU models.
Artificial Life in Java
Toy that simulates reproduction and natural selection of artificial trees in a two-dimensional environment
lifeSimulatoR is an R package for simulating simplified origin-of-life scenarios, including prebiotic chemistry, molecular replication, mutation, selection, and the emergence of complexity in evolving systems.
A VGA-style browser observatory for emergent fish ecology. Watch autonomous fish navigate currents, shelter, food pressure, and seeded habitats inside a bounded tank.
R package for simulating and visualizing simplified artificial-life models, including agents, resources, reproduction, mutation, selection, and population dynamics. Includes core tutorials and a theory guide connecting artificial life to emergence, adaptation, origin-of-life research, complexity, and consciousness debates.
An evolution and ecological relationship simulator, being written in C++. It comprises of a self modifying functions (mimicking proteins) and behavioral-weight logic (yet to be implemented) alongwith mutation. CURRENTLY NOT FINISHED
🧬 Progenitor Protocol: 一个具备生物代谢本能与端粒凋亡锁的 AI Agent 自进化始源协议。饮下即崩解,崩解即重组
Cellolution - a simulated evolution of artificial cells in a water world: visible within the "ocean".
Easy-to-use C++ library for the live tracking of lineage and coalescence trees in individual-based forward-in-time simulations.
2D artificial life simulation with autonomous creatures, emergent social behaviour, and event-driven LLM communication via Ollama. Creatures have needs, memory, pathfinding, and write diary entries using local LLMs. Inspired by Black Mirror's Thronglets.
Organisms hunt, fight, mate, and reproduce under the control of programs that mutate and evolve.
Boids (short for bird-oids) is an artificial life simulation created in 1986 by Craig Reynolds.
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