A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Sep 12, 2025 - C++
A game engine with an emphasis on real-time cutting-edge solutions
A game engine with an emphasis on real-time cutting-edge solutions
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
SCATMECH: Polarized light scattering C++ class library
SCATMECH: Polarized light scattering C++ class library
Game and Media Technology MSc at Utrecht University (2020)
Game and Media Technology MSc at Utrecht University (2020)
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