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loot-system

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A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.

  • Updated Jun 8, 2026
  • TypeScript

This is a comprehensive loot generation system built for Re:Armed, a loot-driven multiplayer game. The system demonstrates enterprise-level architecture with PostgreSQL database integration, materialized views for performance optimization, and a sophisticated procedural generation algorithm.

  • Updated Mar 1, 2026
  • C#

πŸ† Mo’Bosses β€” это Π»ΡƒΡ‡ΡˆΠΈΠΉ RPG ΠΏΠ»Π°Π³ΠΈΠ½ для SpigotMC, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΉ ΠΏΡ€Π΅Π²Ρ€Π°Ρ‰Π°Π΅Ρ‚ ΠΎΠ±Ρ‹Ρ‡Π½Ρ‹Ρ… ΠΌΠΎΠ±ΠΎΠ² Π² эпичСских боссов с ΠΏΡ€ΠΎΠ΄Π²ΠΈΠ½ΡƒΡ‚ΠΎΠΉ систСмой прогрСссии ΠΈΠ³Ρ€ΠΎΠΊΠ°. Π’ ΠΎΡ‚Π»ΠΈΡ‡ΠΈΠ΅ ΠΎΡ‚ Π΄Ρ€ΡƒΠ³ΠΈΡ… ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ², здСсь ΠΊΠ°ΠΆΠ΄Ρ‹ΠΉ Π±ΠΎΠΉ ΠΈΠΌΠ΅Π΅Ρ‚ Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅, Π° ΠΊΠ°ΠΆΠ΄Ρ‹ΠΉ ΡƒΡ€ΠΎΠ²Π΅Π½ΡŒ ΠΎΡ‚ΠΊΡ€Ρ‹Π²Π°Π΅Ρ‚ Π½ΠΎΠ²Ρ‹Π΅ возмоТности!

  • Updated Aug 9, 2025
  • Kotlin

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