2D Weapon system for Godot games
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Updated
Jul 9, 2025 - GDScript
2D Weapon system for Godot games
Hybrid FPS with recycling mechanics, resource management and narrative mini-games in a satirical setting.
A Multiplayer game built from scratch using Unity and Photon PUN 2. Features include robust networking, a player controller, game and UI managers, weapon systems, and synchronized gameplay mechanics.
An ambitious solo FPS project with two demo levels, featuring a deep implementation of core mechanics: Save/Load, 15+ AI types, and a data-driven weapon system.
BSM Weapon Control System – Advanced FiveM weapon disarm system supporting ESX, QBCore, Qbox, and Standalone. Features dynamic radius control, persistent MySQL cooldowns, ox_inventory integration, safe zones, admin tools, and optimized 0.00ms idle performance.
Geometry Kirk es un juego arcade desarrollado en Python y Pygame que combina acción rápida, humor y personalización. Incluye un sistema avanzado de skins, combates contra jefes, armas con distintos estilos de disparo y un tutorial interactivo, todo acompañado de efectos visuales y sonoros diseñados para ofrecer una experiencia divertida y dinámica.
Vector Breach 的独立 Godot 迁移原型,聚焦语义灰盒地图、可学习 FPS 枪感与 headless 回归测试. Standalone Godot migration prototype for Vector Breach, focused on semantic graybox levels, learnable FPS weapon feel, and headless regression tests.
Control weapon use in FiveM with an optimized disarm system for ESX, QBCore, Qbox, and standalone servers.
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