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Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

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Visualization Library v2.0 (alpha)

WARNING: this is a development version lacking many of the improvements made in v1.0.0 onward, please use the latest release.

Visualization Library is released under the OSI approved Simplified BSD License (LICENSE.TXT).

Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.

About v2.0

This marks the official come back of Visualization Library in maintenance mode. This means that I will do my best to more actively maintain the website, accept patches, fix bugs, improve OpenGL support among other things. No new big features are planned at the moment.

  • Objectives for v2.0:
    • Keep Visualization Library completely free for open source as well as commercial applications.
    • Focus on improving upon VL current strenghts.
    • Fully embrace GitHub as VL official repository.
      • Releses and downloads will be based on GitHub tools.
      • Only source releases will be done, no binaries, no precompiled html or chm documentation.
      • GitHub issue tracker will be the official place where to report bugs, issues and request features.
      • Encourage collaboration and patch submission via GitHub.
    • Introduce the new Visualization Library Google Group which replaces the legacy forums.
    • Qt5: full support as first class citizen.
    • GUI backends update: support latest stable version, Qt 4, SDL and wxWidgets in primis.
    • Third party libs update: support latest stable version of FreeType, zlib, libjpeg, libpng, libtiff, GDCM.
    • Low level VL: improve VL usefulness as a low level "drop in" replacement for raw OpenGL with examples and necessary fixes.
    • Review support to latest OpenGL 4.x version: support new features/definitions that are easy to implement.
    • Improve documentation: how to compile VL, low level VL usage, improved VL architecture and building blocks documentation.
    • Fix compatibility issues and tests.
    • Making VL more accessible to computer graphics beginners.
    • Investigate JavaScript and Python bindings.

References

Happy coding :)

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Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

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