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HDRP support #105

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@unitycoder

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@unitycoder

not included in the asset store package yet, but can try this: (2019.4.19f1 + HDRP 7.1.8, for V1/V2 viewer (not v3 tiles viewer))

  • project window right click, Create/Rendering/C# Custom pass
  • main camera: Add Component, Custom Pass Volume
  • Select some injection point (try which one works the best)
  • Add your Custom pass with + button
  • image
  • Modify PointCloudViewerDX11.cs
  • Add line: public static PointCloudViewerDX11 instance;
  • Add line inside Awake(): instance = this;
  • Use custom pass script below
  • Test!

Custom pass script:

using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;

class NewCustomPass : CustomPass
{
    protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
    {
        // Setup code here
    }

    protected override void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera camera, CullingResults cullingResult)
    {
        if (unitycodercom_PointCloudBinaryViewer.PointCloudViewerDX11.instance == null) return;
        cmd.DrawProcedural(Matrix4x4.identity, unitycodercom_PointCloudBinaryViewer.PointCloudViewerDX11.instance.cloudMaterial, 0, MeshTopology.Points, unitycodercom_PointCloudBinaryViewer.PointCloudViewerDX11.instance.points.Length);
        renderContext.ExecuteCommandBuffer(cmd);
    }

    protected override void Cleanup()
    {
        // Cleanup code
    }
}

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