hi, i'm vino 👋, a cg generalist and technical artist with a background in 3d modeling, animation and digital content creation. over the years, i've expanded from creating 3d assets and scenes into real-time development, technical art and programming. i work with 3ds max, blender, houdini, godot and unreal engine, and build tools, plugins, shaders, vfx, interactive applications and visualization systems. i've worked across 3d production, real-time graphics, digital exhibitions, interactive installations and projection-based projects, while continuing to develop my skills in c++ and software development.i enjoy working across the boundary between art and technology, turning creative ideas into practical real-time experiences and tools.
🎨Technical Art · 🖥️Real-time Rendering · ✨Shader / VFX · 🧩Tools & Pipeline · 🎮Game dev · 🌐Web 3D
