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Short details

This branch has 1 commit to demonstrate how to make a circular path in the Simple Particle System Example.

circular_path

How to use?

Use this branch with AndEngineExample: https://github.com/nicolasgramlich/AndEngineExamples

During the time of writing, the commit that works with this branch in AndEngineExample is: 75b657b2cd7e1153e005a917753b6d0390e034d5

Link for the lazy: https://github.com/nicolasgramlich/AndEngineExamples/commit/75b657b2cd7e1153e005a917753b6d0390e034d5

Compile AndEngineExample, update AndEngine with this branch, then go to this: simple particle system


--Original README below--

AndEngine

Building

Eclipse

  • AndEngine has to be build with ADT-17 or higher!

IntelliJ IDEA

  • AndEngine relies on ADT to auto-generate a "BuildConfig" class. IntelliJ IDEA (as of 11.1.1) has not fully integrated with ADT-17+. In order to build AndEngine with IntelliJ IDEA, you can simply add the following class yourself in the root package (org.andengine):
package org.andengine;

public final class BuildConfig { 
    public final static boolean DEBUG = true;
}

Branches

  • OpenGL ES 2:
    • Support: [> 93% of all Android devices (Apr. 2012)
    • Branch: GLES2-AnchorCenter
      • Active development.
      • The leatest and greatest.
      • More cocos2d-ish (Coordinate-System in the lower left corner, powerful AnchorCenter system.)
    • Branch: GLES2
      • Not in active development.
  • OpenGL ES 1:
    • Branch: master
    • Not in active development.
    • Support: > 99.0% of all Android devices (Apr. 2012)

Examples

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About

Free Android 2D OpenGL Game Engine

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