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This is a fork of the SoundScape Renderer (SSR), which aims at porting the source code to Windows.

The basic idea is to cross-compile on a linux machine an executable (.exe) for Windows. We use the M cross environment (MXE), which provides cross-compilation scripts for the dependencies and the MinGW64 (GCC) compiler.

Pre-compiled binaries for Windows currently include:
ssr-binaural.exe, ssr-brs.exe, ssr-vbap.exe, ssr-wfs.exe, ssr-aap.exe, ssr-dca.exe and ssr-generic.exe.

They should run on all x86-64 CPUs. So far, only the Razor and Polhemus head-tracker are ported (and I can only test the recent Razor).

Getting started

  • Install Jack Audio for Windows (64bit) from Jack Audio Downloads.
  • Get it running by following the Installation and Configuration. Hint: If you plan on using other (ASIO) Audio-software with Jack Audio, don't forget to register the 64-bit JackRouter.
  • Download and extract the latest Release. It contains everything you need, including the cross-compiled executables.
  • Adapt the configuration file ssr.conf.windows to your needs. Replace the paths (Z:\SSR) to yours. For now, please use absolute paths.

Running the SSR on Windows

  • Have a look at the Documentation
  • First, start the Jack Audio Server, e.g. with qjackctl.exe.
  • Start the SSR. There is a simple example script start-ssr.cmd.
  • Optional: Start your ASIO playback Software.
  • Connect everything using Jack Audio Connection.

This could look like this:

Jack SSR-Windows


This is the source distribution of SoundScape Renderer (SSR) licensed under the GPLv3+. Please consult the file COPYING for more information about this license.

The user manual in the doc/ directory contains relevant informations about the SSR, including installation instructions. Additional (very detailed) installation instructions can be found in the file INSTALL.

For questions, bug reports and feature requests:

Contact: [email protected] Website: http://spatialaudio.net/ssr/ Documentation: http://ssr.readthedocs.io/en/latest/

Copyright (c) 2016-2018 Division of Applied Acoustics Chalmers University of Technology

Copyright (c) 2012-2014 Institut für Nachrichtentechnik, Universität Rostock

Copyright (c) 2006-2012 Quality & Usability Lab Deutsche Telekom Laboratories, TU Berlin

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MS Windows port of the SoundScape Renderer

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