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include/behaviortree_cpp_v3/action_node.h

Lines changed: 2 additions & 2 deletions
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@@ -174,8 +174,8 @@ class StatefulActionNode : public ActionNodeBase
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/// method invoked by a RUNNING action.
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virtual NodeStatus onRunning() = 0;
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/// when the method halt() is called by a parent node, this method
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/// is invoked to do the cleanup of a RUNNING action.
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/// when the method halt() is called and the action is RUNNING, this method is invoked.
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/// This is a convenient place todo a cleanup, if needed.
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virtual void onHalted() = 0;
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};
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