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Question? [](https://gitter.im/BehaviorTree-ROS/Lobby?utm_source=badge&utm_medium=badge&utm_content=badge)
This __C++ 14__ library provides a framework to create BehaviorTrees.
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It was designed to be flexible, easy to use, reactive and fast.
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Even if our main use-case is __robotics__, you can use this library to build
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__AI for games__, or to replace Finite State Machines in you application.
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__AI for games__, or to replace Finite State Machines in your application.
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There are few features that make __BehaviorTree.CPP__ unique, when compared to other implementations:
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@@ -25,7 +26,7 @@ There are few features that make __BehaviorTree.CPP__ unique, when compared to o
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- Trees are defined using a Domain Specific Scripting __scripting language__ (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are _not_ hard-coded.
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- You can staticaly link your custom TreeNodes or convert them into __plugins__
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- You can statically link your custom TreeNodes or convert them into __plugins__
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which can be loaded at run-time.
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- It provides a type-safe and flexible mechanism to do __Dataflow__ between
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