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README.md

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# BehaviorTree.CPP
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# About BehaviorTree.CPP
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<p align="center"><img src="docs/images/ReadTheDocs.png"></p>
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This __C++ 14__ library provides a framework to create BehaviorTrees.
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It was designed to be flexible, easy to use, reactive and fast.
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Even if our main use-case is __robotics__, you can use this library to build
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__AI for games__, or to replace Finite State Machines in you application.
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__AI for games__, or to replace Finite State Machines in your application.
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There are few features that make __BehaviorTree.CPP__ unique, when compared to other implementations:
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- Trees are defined using a Domain Specific Scripting __scripting language__ (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are _not_ hard-coded.
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- You can staticaly link your custom TreeNodes or convert them into __plugins__
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- You can statically link your custom TreeNodes or convert them into __plugins__
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which can be loaded at run-time.
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- It provides a type-safe and flexible mechanism to do __Dataflow__ between

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