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Davide Faconti
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CHANGELOG.rst

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Changelog for package behaviortree_cpp
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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3.2.0 (2020-03-22)
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------------------
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* root_node removed in favour of a method. tickRoot() added
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* Moving to c++14
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* fixed compilation on ROS2 and ubuntu 18.94
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* fix compilation and unit tests
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* Boost coroutine (`#164 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/164>`_)
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Remove the faulty coroutine that created significant problems in favour of boost::coroutine2 (use older boost::coroutine as a fallback).
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* doc fix
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* Fix issue `#140 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/140>`_
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* Merge branch 'master' of github.com:BehaviorTree/BehaviorTree.CPP
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* (issue `#163 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/163>`_) fix ded code
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* Merge pull request `#162 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/162>`_ from unvestigate/master
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Tree is declared as a struct, so it needs to be forward-declared as a…
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* Tree is declared as a struct, so it needs to be forward-declared as a struct too.
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* Merge pull request `#161 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/161>`_ from unvestigate/master
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A couple of small changes needed to build on MSVC2015
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* The __cplusplus macro does not work properly prior to MSVC2017 15.7 Preview 3: https://devblogs.microsoft.com/cppblog/msvc-now-correctly-reports-__cplusplus/
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* MSVC2015 seems to need an explicit operator== for comparing against literal strings.
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* [Breaking API change] make TreeNode::setStatus() protected
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Users are not supposed to set the status of a node manually from the
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outside. This might be a source of hard to debug errors as seen in
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Navigation2 of ROS2.
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If this change breaks your code, there is an high probability that your
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code was already broken.
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* fix warning
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* comments
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* Update action_node.h
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* Fix bug in default port values
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* fix issue `#141 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/141>`_
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* fix unit tests
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* cosmetic: names changed
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* change API of haltChildren()
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* fix unittest switch should halt
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* halt the SwitchNode correctly
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* add unittest switch_node
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* Merge pull request `#155 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/155>`_ from BehaviorTree/imgbot
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[ImgBot] Optimize images
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* Merge pull request `#156 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/156>`_ from HansRobo/patch-1
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Fix error message
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* Modify documentation images.
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SequenceNode:
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AimTo -> AimAt
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"Aim at a target" might sound more appropriate in this example than "aim to reach a goal".
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SequenceStar:
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Sequence -> ReactiveSequence
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The text says "On the other hand, isBatteryOK must be checked at every tick,
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for this reason its parent must be a ReactiveSequence."
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Modify the image to match the text.
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* Fix bug `#149 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/149>`_
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* Merge pull request `#152 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/152>`_ from happykeyboard/add_unix_BUILD_SHARED
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Added BUILD_SHARED_LIBS option to cmake. If set to "OFF", static libr…
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* Added BUILD_SHARED_LIBS option to cmake. If set to "OFF", static library will be generated
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for a UNIX build
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If BUILD_UNIT_TESTS is off, do not search for gtest library, and do not include tests subdirectory
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* experimental integration of Switch ControlNode
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* bug fix
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* Added SubTtreeWrapper
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* Merge pull request `#150 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/150>`_ from seanyen/patch-1
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Install library to portable locations
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* Install library to portable locations
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* Merge pull request `#126 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/126>`_ from Jesus05/patch-1
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(3dparty coroutine) ifdef MSV_VER to WIN32
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* Merge pull request `#135 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/135>`_ from 3wnbr1/master
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Add macOS support
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* Merge pull request `#138 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/138>`_ from HansRobo/fix/remerge\_`#53 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/53>`_
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Add `#53 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/53>`_ content
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* Merge pull request `#142 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/142>`_ from RavenX8/patch-1
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Fixed VS2017/2019 compile error
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* Merge pull request `#145 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/145>`_ from renan028/fix_retry_node_negative_tries
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fix RetryNode loop that should be an infinity loop if max_attempts\_ =…
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* Update t11_runtime_ports.cpp
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* make easier to create ports at run-time
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* fix RetryNode loop that should be an infinity loop if max_attempts\_ == -1
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As documentation said:
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"Use -1 to create an infinite loop."
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* Update basic_types.cpp
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Added missing include for std::setlocale. This fixes the following error in Visual Studio:
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https://ci.appveyor.com/project/facontidavide59577/behaviortree-cpp/build/job/d1ttd2w84nvnqo2e#L52
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* Merge pull request `#139 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/139>`_ from scgroot/master
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Fixed compiling for c++17
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* Fixed compiling for c++17
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* Add `#53 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/53>`_ content
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* Merge pull request `#136 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/136>`_ from msadowski/msadowski-readme-fix
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Fix some typos in readme
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* Fix some typos in readme
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* Add macOS support
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* fix issue `#120 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/120>`_
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* update flatbuffers and avoid ambiguities
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Forthcoming
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-----------
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* trying to fix compilation in eloquent Minor fix on line 19
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* Update README.md
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* (3dparty coroutine) ifdef MSV_VER to WIN32
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On Windows not only MSVC compilator.
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* Contributors: 3wnbr1, Christopher Torres, Davide Faconti, HansRobo, ImgBotApp, Jesus, Kotaro Yoshimoto, Mateusz Sadowski, Peter Polidoro, Sean Yen, Sebastian Ahlman, Steffen Groot, Vadim Linevich, renan028
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* more badges
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* readme updated
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* fix ros2 compilation?
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* move to github actions
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* replace dot by zero in boost version (`#197 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/197>`_)
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* Always use nonstd::string_view for binary compatibility (fix issue `#200 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/200>`_)
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* Adding ForceRunningNode Decorator (`#192 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/192>`_)
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* updated doc
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* Add XML parsing support for custom Control Nodes (`#194 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/194>`_)
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* Fix typo
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* [Windows] Compare `std::type_info` objects to check type. (`#181 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/181>`_)
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* Fix pseudocode for ReactiveFallback. (`#191 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/191>`_)
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* Contributors: Aayush Naik, Darío Hereñú, Davide Faconti, Francisco Martín Rico, G.Doisy, Sarathkrishnan Ramesh, Sean Yen, Ting Chang
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3.5.0 (2020-05-14)
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------------------

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