The missing gear in your VRChat workflow.
VRCog is a collection of Unity editor utilities built for VRChat creators. Whether you're rigging avatars, polishing worlds, or just tired of repetitive editor busywork, VRCog adds the tools Unity forgot - so you can spend less time fighting the editor and more time creating.
VRCog is distributed as a VPM package. You need the VRChat Creator Companion to install it.
- Click Add to VCC at zuedev.github.io/VRCog, or manually add the listing URL in VCC under Settings → Packages → Add Repository:
https://zuedev.github.io/VRCog - Open your project in VCC and enable VRCog from the package list.
- Unity 2022.3 or later is required.
Tools → VRCog → File Stat Tree
Audits all assets referenced by a selected hierarchy root and sorts them by on-disk file size, so the biggest contributors are easy to spot at a glance.
- Collects materials, textures, and meshes (including skinned meshes and particle system meshes) from all renderers under the target object
- Groups sub-assets by source file so each FBX or texture atlas is counted once, not once per sub-asset
- Shows asset type alongside each entry
- Results persist across domain reloads and play mode
Note: Sizes reflect on-disk file size, not runtime memory (VRAM). For accurate memory figures, use Unity's Memory Profiler package.
Tools → VRCog → Poiyomi Finder
Scans a hierarchy for renderers using a shader whose name matches a filter string (default: poiyomi). Each matching object is listed once with the name of the matched material and shader.
- Shader Filter field — change the search term to find any shader by name
- Select — selects and pings the object in the Hierarchy so it's easy to find in collapsed trees
- Select All — selects all matching objects at once for batch operations
- Unity 2022.3 or later
- VRChat Creator Companion (for installation via VPM)
VRCog is released into the public domain under the Unlicense. Do whatever you want with it.