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material.hpp
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11 
12 #ifndef GLVIS_MATERIAL_HPP
13 #define GLVIS_MATERIAL_HPP
14 #include <array>
15 
16 struct Material
17 {
18  std::array<float, 4> ambient;
19  std::array<float, 4> diffuse;
20  std::array<float, 4> specular;
21  float shininess;
22 };
23 
24 struct Light
25 {
26  std::array<float, 4> position;
27  std::array<float, 4> diffuse;
28  std::array<float, 4> specular;
29 };
30 
31 #endif
float shininess
Definition: material.hpp:21
std::array< float, 4 > position
Definition: material.hpp:26
std::array< float, 4 > diffuse
Definition: material.hpp:19
std::array< float, 4 > ambient
Definition: material.hpp:18
std::array< float, 4 > specular
Definition: material.hpp:20
std::array< float, 4 > diffuse
Definition: material.hpp:27
std::array< float, 4 > specular
Definition: material.hpp:28