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/*
* Author: Sven Gothel <sgothel@jausoft.com>
* Copyright Gothel Software e.K.
*
* SPDX-License-Identifier: MIT
*
* This Source Code Form is subject to the terms of the MIT License
* If a copy of the MIT was not distributed with this file,
* you can obtain one at https://opensource.org/license/mit/.
*/
#include <gamp/Gamp.hpp>
#include <cstdio>
#include <cmath>
#include <memory>
#include <jau/basic_types.hpp>
#include <jau/float_types.hpp>
#include <jau/fraction_type.hpp>
#include <jau/io/file_util.hpp>
#include <jau/math/mat4f.hpp>
#include <jau/math/vec4f.hpp>
#include <gamp/Gamp.hpp>
#include <gamp/render/RenderContext.hpp>
#include <gamp/render/gl/GLTypes.hpp>
#include <gamp/render/gl/data/GLArrayDataServer.hpp>
#include <gamp/render/gl/data/GLUniformData.hpp>
#include <gamp/render/gl/glsl/ShaderState.hpp>
#include "../demos/GLLauncher01.hpp"
using namespace jau::math;
using namespace jau::math::util;
using namespace gamp::wt;
using namespace gamp::wt::event;
using namespace gamp::render::gl::glsl;
using namespace gamp::render::gl::data;
class Example : public RenderListener {
private:
constexpr static float defaultCoreRadius = 0.20f;
constexpr static float animCoreRadiusHalfStep = 0.015f;
Vec3f m_center = Vec3f(0, 0, 0);
float m_radius = 1.00f;
ShaderState m_st;
Recti m_viewport;
GLUniformSyncPMVMat4f m_pmvMatUni;
GLUniformVec4f m_uWinCenter;
GLUniformVec4f m_uCoreColor, m_uHaloColor, m_uBackColor;
GLUniformScalarF32 m_uWinRadius, m_uCoreRadius, m_uSeam;
bool m_initialized;
jau::fraction_timespec m_tlast;
class MyKeyListener : public KeyListener {
public:
MyKeyListener(Example &) { }
void keyPressed(KeyEvent &e, const KeyboardTracker &kt) override {
jau::fprintf_td(e.when().to_ms(), stdout, "KeyPressed: %s; keys %zu\n", e.toString().c_str(), kt.pressedKeyCodes().count());
if (e.keySym() == VKeyCode::VK_ESCAPE) {
WindowSRef win = e.source().lock();
if (win) {
win->dispose(e.when());
}
} else if (e.keySym() == VKeyCode::VK_W) {
WindowSRef win = e.source().lock();
jau::fprintf_td(e.when().to_ms(), stdout, "Source: %s\n", win ? win->toString().c_str() : "null");
}
}
void keyReleased(KeyEvent &e, const KeyboardTracker &kt) override {
jau::fprintf_td(e.when().to_ms(), stdout, "KeyRelease: %s; keys %zu\n", e.toString().c_str(), kt.pressedKeyCodes().count());
}
};
typedef std::shared_ptr<MyKeyListener> MyKeyListenerRef;
MyKeyListenerRef m_kl;
public:
Example()
: RenderListener(RenderListener::Private()),
m_pmvMatUni("gcu_PMVMatrix"),
m_uWinCenter("gcu_solInSpace.winCenter", Vec4f()),
m_uCoreColor("gcu_solInSpace.coreColor", Vec4f(1.0f, 1.0f, 0.0f, 1.0f)),
m_uHaloColor("gcu_solInSpace.haloColor", Vec4f(1.0f, 0.99f, 0.0f, 1.0f)),
m_uBackColor("gcu_solInSpace.bgColor", Vec4f(0.0f, 0.0f, 0.0f, 0.5f)),
m_uWinRadius("gcu_solInSpace.winRadius", 0),
m_uCoreRadius("gcu_solInSpace.coreRadius", defaultCoreRadius),
m_uSeam("gcu_solInSpace.seam", 0.005f),
m_initialized(false),
m_kl(std::make_shared<MyKeyListener>(*this))
{
m_st.manage(m_pmvMatUni);
m_st.manage(m_uWinCenter);
m_st.manage(m_uCoreColor);
m_st.manage(m_uHaloColor);
m_st.manage(m_uBackColor);
m_st.manage(m_uWinRadius);
m_st.manage(m_uCoreRadius);
m_st.manage(m_uSeam);
}
Recti& viewport() noexcept { return m_viewport; }
const Recti& viewport() const noexcept { return m_viewport; }
PMVMat4f& pmv() noexcept { return m_pmvMatUni.pmv(); }
const PMVMat4f& pmv() const noexcept { return m_pmvMatUni.pmv(); }
bool init(const WindowSRef& win, const jau::fraction_timespec& when) override {
ShaderCode::DEBUG_CODE = true;
// ShaderState::VERBOSE_STATE = true;
// ShaderState::DEBUG_STATE = true;
jau::fprintf_td(when.to_ms(), stdout, "RL::init: %s\n", toString().c_str());
m_tlast = when;
GL& gl = GL::downcast(win->renderContext());
ShaderCodeSRef vp0 = ShaderCode::create(gl, GL_VERTEX_SHADER, "demos/glsl",
"demos/glsl/bin", "default");
ShaderCodeSRef fp0 = ShaderCode::create(gl, GL_FRAGMENT_SHADER, "demos/glsl",
"demos/glsl/bin", "SolInSpace");
if( !vp0 || !fp0 ) {
jau::fprintf_td(when.to_ms(), stdout, "ERROR %s:%d: %s\n", E_FILE_LINE, toString().c_str());
win->dispose(when);
return false;
}
vp0->defaultShaderCustomization(gl);
fp0->defaultShaderCustomization(gl);
ShaderProgramSRef sp0 = ShaderProgram::create();
if( !sp0->add(gl, vp0, true) || !sp0->add(gl, fp0, true) ) {
jau::fprintf_td(when.to_ms(), stdout, "ERROR %s:%d: %s\n", E_FILE_LINE, toString().c_str());
sp0->destroy(gl);
win->dispose(when);
return false;
}
m_st.attachShaderProgram(gl, sp0, true);
// setup mgl_PMVMatrix
PMVMat4f &pmv = m_pmvMatUni.pmv();
pmv.getP().loadIdentity();
pmv.getMv().loadIdentity();
// ::glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
// m_uBackColor->vec4f().set(1.0f, 1.0f, 1.0f, 0.5f);
::glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
m_uBackColor.vec4f().set(0.0f, 0.0f, 0.0f, 0.5f);
// Allocate Vertex Array
GLFloatArrayDataServerSRef vertices = GLFloatArrayDataServer::createGLSL("gca_Vertex", 3, false, 4, GL_STATIC_DRAW);
vertices->reserve(4); // reserve 4 elements (4x3 components) upfront, otherwise growIfNeeded is used
vertices->put( { -m_radius, m_radius, 0, // 1st vertex
m_radius, m_radius, 0, // burst transfer, instead of 4x `put3f` for single vertice-value
-m_radius, -m_radius, 0,
m_radius, -m_radius, 0 } );
m_st.manage(vertices);
vertices->seal(gl, true);
::glEnable(GL_DEPTH_TEST);
m_initialized = sp0->inUse();
if( m_initialized ) {
m_st.sendAllUniforms(gl);
} else {
jau::fprintf_td(when.to_ms(), stdout, "ERROR %s:%d: %s\n", E_FILE_LINE, toString().c_str());
m_st.destroy(gl);
win->dispose(when);
}
m_st.useProgram(gl, false);
win->addKeyListener(m_kl);
return m_initialized;
}
void updateSolSpatial(GL &gl) {
PMVMat4f &pmv = m_pmvMatUni.pmv();
{
Vec3f winCenter;
pmv.mapObjToWin(m_center, m_viewport, winCenter);
m_uWinCenter.vec4f().set(winCenter, 1.0f);
const Vec3f p1 = m_center + Vec3f(m_radius,0,0);
Vec3f winP1;
pmv.mapObjToWin(p1, m_viewport, winP1);
Vec3f winR = winP1 - winCenter;
m_uWinRadius.scalar() = winR.length();
}
m_st.send(gl, m_uWinCenter);
m_st.send(gl, m_uWinRadius);
}
void dispose(const WindowSRef& win, const jau::fraction_timespec& when) override {
jau::fprintf_td(when.to_ms(), stdout, "RL::dispose: %s\n", toString().c_str());
win->removeKeyListener(m_kl);
m_st.destroy(GL::downcast(win->renderContext()));
m_initialized = false;
}
void reshape(const WindowSRef& win, const jau::math::Recti& viewport, const jau::fraction_timespec& when) override {
GL& gl = GL::downcast(win->renderContext());
jau::fprintf_td(when.to_ms(), stdout, "RL::reshape: %s\n", toString().c_str());
m_viewport = viewport;
const float aspect = 1.0f;
const float fovy_deg=45.0f;
const float aspect2 = ( (float) m_viewport.width() / (float) m_viewport.height() ) / aspect;
const float zNear=1.0f;
const float zFar=100.0f;
PMVMat4f &pmv = m_pmvMatUni.pmv();
pmv.setToPerspective(jau::adeg_to_rad(fovy_deg), aspect2, zNear, zFar);
pmv.getMv().loadIdentity();
pmv.translateMv(0, 0, -3);
m_st.useProgram(gl, true);
m_st.send(gl, m_pmvMatUni);
updateSolSpatial(gl);
m_st.useProgram(gl, false);
}
bool m_once = true;
void display(const WindowSRef& win, const jau::fraction_timespec& when) override {
// jau::fprintf_td(when.to_ms(), stdout, "RL::display: %s, %s\n", toString().c_str(), win->toString().c_str());
if( !m_initialized ) {
return;
}
GL& gl = GL::downcast(win->renderContext());
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_st.useProgram(gl, true);
{
static float dr_dir = 1;
constexpr float dr_min = defaultCoreRadius * 1.0f-animCoreRadiusHalfStep;
constexpr float dr_max = defaultCoreRadius * 1.0f+animCoreRadiusHalfStep;
const float dt = (float)(when - m_tlast).to_ms() / 1000.0f;
float r = m_uCoreRadius.scalar() + animCoreRadiusHalfStep * dt * dr_dir;
if( r <= dr_min ) {
dr_dir = 1;
r = dr_min;
} else if( r >= dr_max ) {
dr_dir = -1;
r = dr_max;
}
m_uCoreRadius.scalar() = r;
}
m_st.send(gl, m_uCoreRadius);
if( m_once ) {
std::cerr << "XXX: " << m_st << "\n";
m_once = false;
}
if( true ) {
::glEnable(GL_BLEND);
::glBlendEquation(GL_FUNC_ADD); // default
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
// Draw a square
::glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
m_st.useProgram(gl, false);
m_tlast = when;
}
std::string toStringImpl() const noexcept override { return "SolInSpace"; }
};
int main(int argc, char *argv[]) // NOLINT(bugprone-exception-escape)
{
return launch("SolInSpace",
GLLaunchProps{.profile=GLProfile(GLProfile::GLES2), .contextFlags=gamp::render::RenderContextFlags::verbose},
std::make_shared<Example>(), argc, argv);
}
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