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Cargo Features

[dependencies]
bevy = { version = "0.17.1", default-features = false, features = ["default_no_std", "bevy_mesh_picking_backend", "bevy_sprite_picking_backend", "bevy_ui_picking_backend", "bevy_ui_debug", "dynamic_linking", "sysinfo_plugin", "bevy_animation", "bevy_asset", "bevy_audio", "bevy_color", "bevy_core_pipeline", "bevy_post_process", "bevy_anti_alias", "bevy_gilrs", "bevy_gltf", "bevy_pbr", "bevy_picking", "bevy_render", "bevy_scene", "bevy_solari", "bevy_sprite", "bevy_sprite_render", "bevy_text", "bevy_ui", "bevy_ui_render", "bevy_window", "bevy_winit", "bevy_image", "bevy_mesh", "bevy_camera", "bevy_light", "bevy_shader", "bevy_gizmos", "bevy_dev_tools", "bevy_remote", "bevy_log", "bevy_input_focus", "experimental_bevy_ui_widgets", "experimental_bevy_feathers", "spirv_shader_passthrough", "statically-linked-dxc", "raw_vulkan_init", "trace_chrome", "trace_tracy", "trace_tracy_memory", "trace", "basis-universal", "compressed_image_saver", "bmp", "dds", "exr", "ff", "gif", "hdr", "ktx2", "ico", "jpeg", "png", "pnm", "qoi", "tga", "tiff", "webp", "zlib", "zstd_rust", "zstd_c", "flac", "mp3", "vorbis", "wav", "symphonia-aac", "symphonia-all", "symphonia-flac", "symphonia-isomp4", "symphonia-vorbis", "symphonia-wav", "serialize", "multi_threaded", "async-io", "wayland", "x11", "android-native-activity", "android-game-activity", "bevy_ci_testing", "animation", "android_shared_stdcxx", "detailed_trace", "tonemapping_luts", "smaa_luts", "bluenoise_texture", "dlss", "force_disable_dlss", "accesskit_unix", "glam_assert", "debug_glam_assert", "default_font", "shader_format_glsl", "shader_format_spirv", "shader_format_wesl", "pbr_transmission_textures", "pbr_clustered_decals", "pbr_light_textures", "pbr_multi_layer_material_textures", "pbr_anisotropy_texture", "experimental_pbr_pcss", "pbr_specular_textures", "webgl2", "webgpu", "asset_processor", "file_watcher", "embedded_watcher", "http", "https", "web_asset_cache", "bevy_debug_stepping", "meshlet", "meshlet_processor", "bevy_state", "track_location", "reflect_functions", "reflect_documentation", "reflect_auto_register", "reflect_auto_register_static", "custom_cursor", "ghost_nodes", "async_executor", "std", "critical-section", "libm", "web", "hotpatching", "debug"] }
default = android-game-activity, android_shared_stdcxx, animation, async_executor, bevy_anti_alias, bevy_asset, bevy_audio, bevy_camera, bevy_color, bevy_core_pipeline, bevy_gilrs, bevy_gizmos, bevy_gltf, bevy_image, bevy_input_focus, bevy_light, bevy_log, bevy_mesh, bevy_mesh_picking_backend, bevy_pbr, bevy_picking, bevy_post_process, bevy_render, bevy_scene, bevy_shader, bevy_sprite, bevy_sprite_picking_backend, bevy_sprite_render, bevy_state, bevy_text, bevy_ui, bevy_ui_picking_backend, bevy_ui_render, bevy_window, bevy_winit, custom_cursor, debug, default_font, hdr, ktx2, multi_threaded, png, reflect_auto_register, smaa_luts, std, sysinfo_plugin, tonemapping_luts, vorbis, wayland, webgl2, x11, zstd_rust

These default features are set whenever bevy is added without default-features = false somewhere in the dependency tree.

default_no_std = bevy_color, bevy_state, critical-section, libm

Recommended defaults for no_std applications

bevy_mesh_picking_backend default

Provides an implementation for picking meshes

Enables bevy_mesh_picking_backend of bevy_internal

bevy_sprite_picking_backend default

Provides an implementation for picking sprites

Enables bevy_sprite_picking_backend of bevy_internal

bevy_ui_picking_backend default

Provides an implementation for picking UI

Enables bevy_ui_picking_backend of bevy_internal

bevy_ui_debug

Provides a debug overlay for bevy UI

Enables bevy_ui_debug of bevy_internal

dynamic_linking

Force dynamic linking, which improves iterative compile times

Enables bevy_dylib, dynamic_linking of bevy_internal

sysinfo_plugin default

Enables system information diagnostic plugin

Enables sysinfo_plugin of bevy_internal

bevy_animation animation

Provides animation functionality

Enables bevy_animation of bevy_internal

bevy_asset default

Provides asset functionality

Enables bevy_asset of bevy_internal

bevy_audio default

Provides audio functionality

Enables bevy_audio of bevy_internal

bevy_color default default_no_std?

Provides shared color types and operations

Enables bevy_color of bevy_internal

bevy_core_pipeline default

Provides cameras and other basic render pipeline features

Enables bevy_core_pipeline of bevy_internal

bevy_post_process default

Provides post process effects such as depth of field, bloom, chromatic aberration.

Enables bevy_post_process of bevy_internal

bevy_anti_alias default

Provides various anti aliasing solutions

Enables bevy_anti_alias of bevy_internal

bevy_gilrs default

Adds gamepad support

Enables bevy_gilrs of bevy_internal

bevy_gltf default

glTF support

Enables bevy_gltf of bevy_internal

bevy_pbr default

Adds PBR rendering

Enables bevy_pbr of bevy_internal

bevy_picking default

Provides picking functionality

Enables bevy_picking of bevy_internal

bevy_render default

Provides rendering functionality

Enables bevy_render of bevy_internal

bevy_scene default

Provides scene functionality

Enables bevy_scene of bevy_internal

bevy_solari

Provides raytraced lighting (experimental)

Enables bevy_solari of bevy_internal

bevy_sprite default

Provides sprite functionality

Enables bevy_sprite of bevy_internal

bevy_sprite_render default

Provides sprite rendering functionality

Enables bevy_sprite_render of bevy_internal

bevy_text default

Provides text functionality

Enables bevy_text of bevy_internal

bevy_ui default

A custom ECS-driven UI framework

Enables bevy_ui of bevy_internal

bevy_ui_render default

Provides rendering functionality for bevy_ui

Enables bevy_ui_render of bevy_internal

bevy_window default

Windowing layer

Enables bevy_window of bevy_internal

bevy_winit default

winit window and input backend

Enables bevy_winit of bevy_internal

bevy_image default

Load and access image data. Usually added by an image format

Enables bevy_image of bevy_internal

bevy_mesh default

Provides a mesh format and some primitive meshing routines.

Enables bevy_mesh of bevy_internal

bevy_camera default

Provides camera and visibility types, as well as culling primitives.

Enables bevy_camera of bevy_internal

bevy_light default

Provides light types such as point lights, directional lights, spotlights.

Enables bevy_light of bevy_internal

bevy_shader default

Provides shaders usable through asset handles.

Enables bevy_shader of bevy_internal

bevy_gizmos default

Adds support for rendering gizmos

Enables bevy_gizmos of bevy_internal

bevy_dev_tools

Provides a collection of developer tools

Enables bevy_dev_tools of bevy_internal

bevy_remote

Enable the Bevy Remote Protocol

Enables bevy_remote of bevy_internal

bevy_log default

Enable integration with tracing and log

Enables bevy_log of bevy_internal

bevy_input_focus default

Enable input focus subsystem

Enables bevy_input_focus of bevy_internal

experimental_bevy_ui_widgets experimental_bevy_feathers?

Experimental headless widget collection for Bevy UI.

Enables bevy_ui_widgets of bevy_internal

experimental_bevy_feathers = experimental_bevy_ui_widgets

Feathers widget collection.

Enables bevy_feathers of bevy_internal

spirv_shader_passthrough

Enable passthrough loading for SPIR-V shaders (Only supported on Vulkan, shader capabilities and extensions must agree with the platform implementation)

Enables spirv_shader_passthrough of bevy_internal

statically-linked-dxc

Statically linked DXC shader compiler for DirectX 12

Enables statically-linked-dxc of bevy_internal

raw_vulkan_init

Forces the wgpu instance to be initialized using the raw Vulkan HAL, enabling additional configuration

Enables raw_vulkan_init of bevy_internal

trace_chrome = trace

Tracing support, saving a file in Chrome Tracing format

Enables trace_chrome of bevy_internal

trace_tracy = trace

Tracing support, exposing a port for Tracy

Enables trace_tracy of bevy_internal

trace_tracy_memory

Tracing support, with memory profiling, exposing a port for Tracy

Enables trace_tracy_memory of bevy_internal

trace trace_chrome? trace_tracy?

Tracing support

Enables tracing, trace of bevy_internal

basis-universal

Basis Universal compressed texture support

Enables basis-universal of bevy_internal

compressed_image_saver

Enables compressed KTX2 UASTC texture output on the asset processor

Enables compressed_image_saver of bevy_internal

bmp

BMP image format support

Enables bmp of bevy_internal

dds

DDS compressed texture support

Enables dds of bevy_internal

exr

EXR image format support

Enables exr of bevy_internal

ff

Farbfeld image format support

Enables ff of bevy_internal

gif

GIF image format support

Enables gif of bevy_internal

hdr default

HDR image format support

Enables hdr of bevy_internal

ktx2 default

KTX2 compressed texture support

Enables ktx2 of bevy_internal

ico

ICO image format support

Enables ico of bevy_internal

jpeg

JPEG image format support

Enables jpeg of bevy_internal

png default

PNG image format support

Enables png of bevy_internal

pnm

PNM image format support, includes pam, pbm, pgm and ppm

Enables pnm of bevy_internal

qoi

QOI image format support

Enables qoi of bevy_internal

tga

TGA image format support

Enables tga of bevy_internal

tiff

TIFF image format support

Enables tiff of bevy_internal

webp

WebP image format support

Enables webp of bevy_internal

zlib

For KTX2 supercompression

Enables zlib of bevy_internal

zstd_rust default

For KTX2 Zstandard decompression using pure rust ruzstd. This is the safe default. For maximum performance, use "zstd_c".

Enables zstd_rust of bevy_internal

zstd_c

For KTX2 Zstandard decompression using zstd. This is a faster backend, but uses unsafe C bindings. For the safe option, stick to the default backend with "zstd_rust".

Enables zstd_c of bevy_internal

flac

FLAC audio format support

Enables flac of bevy_internal

mp3

MP3 audio format support

Enables mp3 of bevy_internal

vorbis default

OGG/VORBIS audio format support

Enables vorbis of bevy_internal

wav

WAV audio format support

Enables wav of bevy_internal

symphonia-aac

AAC audio format support (through symphonia)

Enables symphonia-aac of bevy_internal

symphonia-all

AAC, FLAC, MP3, MP4, OGG/VORBIS, and WAV audio formats support (through symphonia)

Enables symphonia-all of bevy_internal

symphonia-flac

FLAC audio format support (through symphonia)

Enables symphonia-flac of bevy_internal

symphonia-isomp4

MP4 audio format support (through symphonia)

Enables symphonia-isomp4 of bevy_internal

symphonia-vorbis

OGG/VORBIS audio format support (through symphonia)

Enables symphonia-vorbis of bevy_internal

symphonia-wav

WAV audio format support (through symphonia)

Enables symphonia-wav of bevy_internal

serialize

Enable serialization support through serde

Enables serialize of bevy_internal

multi_threaded default

Enables multithreaded parallelism in the engine. Disabling it forces all engine tasks to run on a single thread.

Enables multi_threaded of bevy_internal

async-io

Use async-io's implementation of block_on instead of futures-lite's implementation. This is preferred if your application uses async-io.

Enables async-io of bevy_internal

wayland default

Wayland display server support

Enables wayland of bevy_internal

x11 default

X11 display server support

Enables x11 of bevy_internal

android-native-activity

Android NativeActivity support. Legacy, should be avoided for most new Android games.

Enables android-native-activity of bevy_internal

android-game-activity default

Android GameActivity support. Default, choose between this and android-native-activity.

Enables android-game-activity of bevy_internal

bevy_ci_testing

Enable systems that allow for automated testing on CI

Enables bevy_ci_testing of bevy_internal

animation default = bevy_animation

Enable animation support, and glTF animation loading

Enables animation of bevy_internal

android_shared_stdcxx default

Enable using a shared stdlib for cxx on Android

Enables android_shared_stdcxx of bevy_internal

detailed_trace

Enable detailed trace event logging. These trace events are expensive even when off, thus they require compile time opt-in

Enables detailed_trace of bevy_internal

tonemapping_luts default

Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the Tonemapping method for your Camera2d or Camera3d.

Enables tonemapping_luts of bevy_internal

smaa_luts default

Include SMAA Look Up Tables KTX2 Files

Enables smaa_luts of bevy_internal

bluenoise_texture

Include spatio-temporal blue noise KTX2 file used by generated environment maps, Solari and atmosphere

Enables bluenoise_texture of bevy_internal

dlss

NVIDIA Deep Learning Super Sampling

Enables dlss of bevy_internal

force_disable_dlss

Forcibly disable DLSS so that cargo build --all-features works without the DLSS SDK being installed. Not meant for users.

Enables force_disable_dlss of bevy_internal

accesskit_unix

Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)

Enables accesskit_unix of bevy_internal

glam_assert

Enable assertions to check the validity of parameters passed to glam

Enables glam_assert of bevy_internal

debug_glam_assert

Enable assertions in debug builds to check the validity of parameters passed to glam

Enables debug_glam_assert of bevy_internal

default_font default

Include a default font, containing only ASCII characters, at the cost of a 20kB binary size increase

Enables default_font of bevy_internal

shader_format_glsl

Enable support for shaders in GLSL

Enables shader_format_glsl of bevy_internal

shader_format_spirv

Enable support for shaders in SPIR-V

Enables shader_format_spirv of bevy_internal

shader_format_wesl

Enable support for shaders in WESL

Enables shader_format_wesl of bevy_internal

pbr_transmission_textures

Enable support for transmission-related textures in the StandardMaterial, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs

Enables pbr_transmission_textures of bevy_internal

pbr_clustered_decals

Enable support for Clustered Decals

Enables pbr_clustered_decals of bevy_internal

pbr_light_textures

Enable support for Light Textures

Enables pbr_light_textures of bevy_internal

pbr_multi_layer_material_textures

Enable support for multi-layer material textures in the StandardMaterial, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs

Enables pbr_multi_layer_material_textures of bevy_internal

pbr_anisotropy_texture

Enable support for anisotropy texture in the StandardMaterial, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs

Enables pbr_anisotropy_texture of bevy_internal

experimental_pbr_pcss

Enable support for PCSS, at the risk of blowing past the global, per-shader sampler limit on older/lower-end GPUs

Enables experimental_pbr_pcss of bevy_internal

pbr_specular_textures

Enable support for specular textures in the StandardMaterial, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs

Enables pbr_specular_textures of bevy_internal

webgl2 default

Enable some limitations to be able to use WebGL2. Please refer to the WebGL2 and WebGPU section of the examples README for more information on how to run Wasm builds with WebGPU.

Enables webgl of bevy_internal

webgpu

Enable support for WebGPU in Wasm. When enabled, this feature will override the webgl2 feature and you won't be able to run Wasm builds with WebGL2, only with WebGPU.

Enables webgpu of bevy_internal

asset_processor

Enables the built-in asset processor for processed assets.

Enables asset_processor of bevy_internal

file_watcher

Enables watching the filesystem for Bevy Asset hot-reloading

Enables file_watcher of bevy_internal

embedded_watcher

Enables watching in memory asset providers for Bevy Asset hot-reloading

Enables embedded_watcher of bevy_internal

http

Enables downloading assets from HTTP sources. Warning: there are security implications. Read the docs on WebAssetPlugin.

Enables http of bevy_internal

https

Enables downloading assets from HTTPS sources. Warning: there are security implications. Read the docs on WebAssetPlugin.

Enables https of bevy_internal

web_asset_cache

Enable caching downloaded assets on the filesystem. NOTE: this cache currently never invalidates entries!

Enables web_asset_cache of bevy_internal

bevy_debug_stepping

Enable stepping-based debugging of Bevy systems

Enables bevy_debug_stepping and debug of bevy_internal

meshlet

Enables the meshlet renderer for dense high-poly scenes (experimental)

Enables meshlet of bevy_internal

meshlet_processor

Enables processing meshes into meshlet meshes for bevy_pbr

Enables meshlet_processor of bevy_internal

bevy_state default default_no_std?

Enable built in global state machines

Enables bevy_state of bevy_internal

track_location

Enables source location tracking for change detection and spawning/despawning, which can assist with debugging

Enables track_location of bevy_internal

reflect_functions

Enable function reflection

Enables reflect_functions of bevy_internal

reflect_documentation

Enable documentation reflection

Enables reflect_documentation of bevy_internal

reflect_auto_register default

Enable automatic reflect registration

Enables reflect_auto_register of bevy_internal

reflect_auto_register_static

Enable automatic reflect registration without inventory. See reflect::load_type_registrations for more info.

Enables reflect_auto_register_static of bevy_internal

custom_cursor default

Enable winit custom cursor support

Enables custom_cursor of bevy_internal

ghost_nodes

Experimental support for nodes that are ignored for UI layouting

Enables ghost_nodes of bevy_internal

async_executor default = std

Uses async-executor as a task execution backend.

Enables async_executor of bevy_internal

std default async_executor

Allows access to the std crate.

Enables std of bevy_internal

critical-section default_no_std?

critical-section provides the building blocks for synchronization primitives on all platforms, including no_std.

Enables critical-section of bevy_internal

libm default_no_std?

Uses the libm maths library instead of the one provided in std and core.

Enables libm of bevy_internal

web

Enables use of browser APIs. Note this is currently only applicable on wasm32 architectures.

Enables web of bevy_internal

hotpatching

Enable hotpatching of Bevy systems

Enables hotpatching of bevy_internal

debug default

Enable collecting debug information about systems and components to help with diagnostics

Enables debug of bevy_internal