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Haxe Kha-EC — January 21, 2018

Haxe Kha-EC

reference : https://github.com/misterpah/kha-EC

Warning. Bad story ahead.

I love luxeengine. It’s extremely flexible. Can’t deny it. I love it so much, I try to imitate the Entity Component System multiple times. Most of the time, it fails because I didn’t understand the concept.

Then i found base-entity-component-system for HaxeFlixel. The code itself is clean & easy to understand. The best thing is, it’s detached from HaxeFlixel. So i make an effort to port it to work with Kha.

Haxe Kha-EC

https://github.com/misterpah/kha-EC

Entity Component (EC) works as expected. I’m able to add health components, sprite component, and movement component to a player without any problem.

What i surprised with Kha-EC, it able to handle camera as an entity, not as a core feature. What a pleasant surprise!

I’m curious what other thing can be put as an entity.

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