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Cake day: June 6th, 2023

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  • This is pretty standard puppy behaviour. The issue is usually consistency. You clearly do the same reaction to their behaviours each time so the dog has learned what you expect.

    Your family probably doesn’t do the same thing each time or they react in fun ways, like squealing and running away when the dog jumps up. The easy way to resolve this is to train your family, we used a technique called " boring human". So when the dog does something you don’t want, rough play, jumping up etc you do “boring human” where you just stand up and don’t talk or engage with the dog until it does a behaviour you want to reward usually something like sit. Then you can continue the activity. The important thing is to not engage at all, don’t shout or flail as those can be fun and interesting, until the dog does the right behaviour.









  • No that’s about right. My initial pre campaign prep was read the book and understand the factions, session zero to see what themes my players wanted to explore and what factions they were interested in interacting with.

    Between sessions I only needed about 10 minutes to think about the next game, who was the job against, who’s upset or happy with the crew currently, what factions plans are the players ignoring so are progressing unopposed and what does that look like. Was there any fallout from their last job. The way the city is set up every time your crew gets ahead it will please someone and upset someone else I found that made prepping super easy. Then all I needed was a list of random names for NPC’s and I was happy making stuff up on the fly for the most part.

    Some of them bigger things needed more thinking and prep like when they broke into the ghost hunters headquarters (I can’t remember the name, guys follow the death crows and wear masks), that needed a little more time. Or when they accidentally summoned a demon I needed to work out what it wanted and how it worked. Side note demons are excellent fun and should be terrifying forces of nature in blades.


  • My longest running campaign was Blades (once weekly for over a year). It’s still my favourite system.

    The core mechanics are really easy, GM sets the narrative scene and the player says how they respond then builds a dice pool and adjust for difficult actions or ineffective approach (position and effect - how good it will be if you succeed and how bad it will be if you fail).

    The game is built to play on the fly with very minimal prep, the scenario in the book is a totally fine place to start and lead into my game. If you run through all the steps of the meta game (updating faction relations and you’ll have a good idea which group now has beef with the players crew and as such likely happenings for your next session.

    Get used to skipping the boring bits, blades works best when the PCs are doing crazy stuff and using the flashback mechanics to get into or out of trouble. Do any essential prep the crew wants to do for a job but then skip to the engagement roll and just get started, don’t let them spend ages planning all the little details.

    Don’t be scared to throw really challenging scenarios at them (especially after they level up a bit), the PCs have loads of ways to get out of trouble and trauma is beneficial to them initially as it lets them gain more xp. Also death is always a narrative choice so don’t worry about killing them by accident.

    The setting is amazing, haunted steampunk Victorian Venice so you can lean into the spooky as much as you want. Remember it’s always dark and life is pretty terrible for everyone who isn’t super rich.

    I’m happy to answer questions or bounce ideas with you.

    Hope your game goes well.




  • Eh medicine is never black and white. People are all different and drugs have slightly (or wildly) different effects for different people. Non regulated drugs have bigger variations in quality, purity and dosage so people can have very different experiences.

    Some people need drugs, diabetics need insulin for example. And some people really benefit from drugs if they are depressed or have other long term conditions etc. So your stance that people who don’t take drugs are better off is maybe coming from a flawed assumption, certainly if you don’t need drugs that’s usually better but if you do need them the right drugs can be a big help for people.

    It’s much more grey with recreational drugs in terms of benefits. Alcohol for example is actively harmful most of the time for most people, especially with things like binge drinking in the UK. Studies show there are likely some benefits from moderate alcohol consumption but often in combination with things like the Mediterranean diet so take from that what you will.