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  • Shihali@sh.itjust.workstoTypography & fonts@lemmy.caDo Dyslexia Fonts Actually Work?
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    21 days ago

    There was a study of Chinese kids learning English, and only 1/4 or 1/3 of kids who were dyslexic in one language were dyslexic in the other one too. I don’t have the link to hand but can probably dig it out if someone is interested.

    There’s also the famous case study of Alex, who was dyslexic in English but an excellent reader in Japanese.

    So my uneducated understanding is that “dyslexia” has to be a cover term for multiple issues. Difficulty matching characters to sounds might make for a below-average reader in Chinese, and difficulty recognizing characters might make for a below-average reader in English, but reverse the languages and both kids would be dyslexic. On the other hand, there are those 1/4 to 1/3 of kids who are bi-dyslexic which suggests there may be some global mechanism accounting for some dyslexia.

    P.S. The most recent trendy thing I know about is the “crowding” explanation for dyslexia, which hypothesizes that dyslexia really is a vision problem, but the problem isn’t mirroring but rather difficulty separating characters at normal spacing. This only appears to hold true for a subset of dyslexics, and that particular study totally failed to distinguish between the effects of increased spacing between characters, increased spacing between words, and increased spacing between lines. This study of Italian dyslexics found that increasing spacing between characters without also increasing spacing between words is worse than nothing, a condition that wasn’t tested in the study above.

    I’d like to see a test of increased line spacing only. I remember that increasing line spacing was (and is) helpful when reading a script that I read slowly and poorly because when reading what were very long lines for me but normal for natives I’d lose track and my eyes would wander onto adjacent lines.

    Edit: The English study I linked to showing spacing greatly helping a small group of dyslexics drastically helped with reading “pseudowords”, a common test of ability to sound out words. It helped much less with real words. So it’s interesting that the Italian study showed no useful effect, because Italian spelling is much simpler than English spelling and so you’d expect Italian readers to rely much more on sounding out words.









  • Sounds like point and click adventures might be your jam? Check out the Macventures (which had NES ports, although some of the ports go past your cutoff date): Deja Vu, Shadowgate, Uninvited.

    Point and click adventures were a very popular genre at the time, although they had a well-earned reputation for difficulty and illogic. Someone who knows more about them could give you more specific advice.

    I played a lot of JRPGs, and it’s hard to recommend JRPGs of the period. They’re rather different from both their 90s descendants and their late 80s WRPG contemporaries, and you look like you would much prefer 90s JRPGs. The 80s have two phases: the antique JRPGs focused on exploring the world with a simple plot, and the pre-classic JRPGs with a much heavier focus on plot not yet accompanied by much skill at storytelling or pacing. The best of the antique JRPGs is Dragon Quest 3/Dragon Warrior 3 (1988). It’s a little complex to just jump into, so if you bounce off the complexity I would retreat to Dragon Quest/Dragon Warrior (1986). If Dragon Warrior’s grinding weren’t so slow, it would be easy to recommend as a tutorial game to anyone trying to get into JRPGs.

    If you’ll take a game from 1990 on the nose, Dragon Quest 4/Dragon Warrior 4 is the most polished pre-classic JRPG in your time range. If not, Phantasy Star 2 (1989). But these games are hard to recommend nowadays to someone with modern tastes because they’re not as polished as Dragon Quest 3 and don’t have a 1990s-sized storage device for better storytelling and writing. The one thing I’ll say for Phantasy Star 2’s writing is that it has the guts to go places that games even now rarely go.