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Cake day: September 8th, 2025

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  • definitemaybe@lemmy.catoTechnology@beehaw.orgThe Enshittifinancial Crisis
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    4 days ago

    A company borrowing money to buy it’s own stock makes sense though, doesn’t it? A share buyback reduces the number of shares, so remaining shareholders are holding more equity (as a percentage) than prior to the buyback. It’s just the reverse of issuing new shares. If the company has no productive use of the capital, then a share buyback is a way to make the company more “lean”, shedding unneeded cash to increase (relative) value.

    Borrowing money to do so just means that they are deemed credit worthy by enough bond investors that they can borrow at low enough rates that the debt repayment costs are less than the value shareholders would expect from a dividend payment and/or that they don’t want to issue dividend payments for some other reason (like the idea that dividends should be consistent and only ever increase or they’re valuation gets slaughtered.)

    The whole stock market is a bubble now, anyway, so this is the heart of our problems. About 2 decades ago, financial reporting allowed companies to shift their PE ratio away from Price-to-Earnings ratio and instead report on Price-to-Forward-Earnings ratio. This is the company’s projection of their future earnings potential, but investors just seen to accept that a “PE” ratio means the same thing it did for the preceding, like, century. A PtFE ratio of 25 is insane, on historical contexts, yet that’s completely normal now.

    Insanity. And yet the market keeps going up. Even the '08 crash was just a small blip, compared to what it should have been.

    I’ll just put my tinfoil hat back on over here.






  • I tried it. Joining the group gave me the option of joining anonymously, so that was easy. Installing from the Play Store just worked once I was able to join.

    My biggest issue was that the controls being in the corner as a historic didn’t make any intuitive sense for me, so I kept going in directives I didn’t anticipate. I have no idea what the “🎥+” button is for, but it gets in the way of having centre-of-screen controls, which would mean dragging to the left actually moves left instead of still being up/down because I didn’t go left enough to get past the midline if the joystick.

    Are you left handed, btw? Because it’s weird to have the default control on the left side of the screen. I’d suggest the following UI changes:

    • Default: centre control, no video+ whatever button
    • Options for right-joystick or left joystick.
    • Change the default for horizontal orientation devices, or tablets, to default to right-have-side control with options for left or centre controls
    • The right- and left-hand-side joystick should be moved more centrally to give more space to go to the outside edge of the joystick
    • Whatever the video+ thing is should be explained. Does it Trevor video of your attempt, I’m guessing, in the hopes it will go viral? In that case, it should have options:
    1. Record every run
    2. Record only daily runs
    3. Keep n most recent daily run recordings
    4. Keep m most recent random run recordings
    • The graphics are a bit too simplistic. Some lighting would help, I expect. I get that you’re going for a clean aesthetic, but the ball doesn’t have any roll animation. If it was something like an 8-ball, then there would be a sense of speed and rotation as the texture rotates—granted, that greatly expands the scope of your engine. I haven’t ever tried animating a sphere, but maybe take some cues from other genres to see how they impart a sense of motion instead of what could be a static sprite.

    My biggest challenge with the concept is that the 3D view + first red walls doesn’t allow seeing enough of the maze to give a realistic chance at skill affecting some maze solutions—important parts of the maze are a blur of light/medium red, so it’s impossible to quickly scan for blocking walls between the start and the exit, so it’s impossible to use skill to win.

    Instead, fast run times depend on luck—if you go in the wrong direction right at the start, you can be screwed, and because you can’t even see the exit as you move towards the side corners, you have no way of using skill to resolve this until you’ve wasted as long as it takes to fully solve the needed the correct way (and then it feels extra shitty to need to backtrack, eating even more time).

    So, when I have a great run, I’m not proud of the score because it was lucky. And when I have a really bad run, it’s just frustrating.

    The visuals need to be clear enough from the start that it’s actually a skill game, for your conveyor to work. A higher camera angle? Or maybe start with a 1-second animation that drops the ball, with the camera angle pointing down, then increasingly flat as it falls, until it ends with something similar to what you have now. Then there’s a quick chance to scan the maze before the run starts.

    The red-on-red needs higher contrast, too. It’s frustrating and inaccessible for gamers with visual challenges. I’m not a designer, so idk about colour theory too much, but the walls and top of the maze you need to run through a contrast checker, imho, and maybe use Canva’s colour wheel complimentary colour picker or a palette from Lospec to get colors that gel.

    It has potential, but it takes flat in its current iteration, imho.

    I hope that feedback is helpful!




  • definitemaybe@lemmy.catoProgrammer HumorMy code is self-documenting
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    17 days ago

    I know enough to parse the code, especially with the comments. It was a logical algorithm, it worked, and it was just for reformatting a page to print cleanly, so there was basically no risk if it didn’t work. I code for work, I just don’t know JavaScript syntax or functions.

    Anyway, I was impressed it actually worked. I’m an AI skeptic, which is why I thought it was noteworthy to get well documented, clean, functional code from vibe coding—even in such a trivial context as swapping a head tag and removing script tags.




  • definitemaybe@lemmy.catoProgrammer HumorMy code is self-documenting
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    12 days ago

    I actually got really clean, well commented code from Copilot earlier this week.

    I have no experience with JavaScript to speak of, but realized a Bookmarklet would be a perfect solution for reformatting a particular web app for printing. I already had a head replacement with CSS to do all the formatting, and I was using a RegEx to strip all script tags.

    Anyway, I asked Copilot to write the Bookmarklet to replace the header, with full contents explaining the training behind the code, and an explanation of how the script functions below. When I got an error, I asked if to fix the error and or identified that Bookmarklets work better as single lines, so it fixed it. Then I added the requirement about replacing scripts, and it did that too, but for commented and a clean one-line version.

    The one-live versions even up getting truncated, so I need to copy/paste from earlier (correct) endings, but otherwise it was an incredibly smooth experience.

    I spent longer writing the guide for how to use it than the time it took to vibe code it and test it. I was super impressed.

    (Granted, that’s a pretty easy coding task…)